Author Topic: Simulation v1.01  (Read 1268 times)

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Simulation v1.01
« on: January 27, 2020, 07:46:55 am »
Vitellary makes a simulation for adventure-seeking Viridian! Nothing wrong should happen, right?





* This level does not use custom assets. The use of internal scripting is exclusive to cutscenes.
* This level is released during VVVVVV's 10th birthday eVVVVVVent although its development started before the event.
* Staying in rooms with warping platforms for a prolonged period of time can cause crashing. Unfortunately, this is unpreventable.

Version History
v1.01
* Fix a bug regarding

v1.0 (21 downloads)
* Initial Release

EDIT: I'm removing all my levels after receiving confirmation that I'm a poor level maker. Thanks to Balneor's assistance in playtesting this is the most playable level among mine. Terry never made the round-up post though so all the effort felt like a waste. If you really want to go through the level, you can try to dig it out.
« Last Edit: November 09, 2020, 05:35:12 am by Nicholas »

Bruce Michez

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Re: Simulation v1.0
« Reply #1 on: January 28, 2020, 11:42:50 pm »
I LOVE the look of the "Coccyx" room; I would have never thought to use those diamond tiles in that way.

EpicCreeper9001

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Re: Simulation v1.0
« Reply #2 on: February 23, 2020, 11:37:15 am »
Cool level! I agree with Bruce, some of the room designs were really creative. I liked the different challenges you were able to come up with. The trinkets were fun to collect too, and the DTTHW made me laugh. I'm glad there's a warp to the start though, because I definitely missed one somewhere...

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I'm quitting.
« Reply #3 on: November 09, 2020, 07:44:31 am »
Sorry for the necrobump. Allow me to be inconsiderate one last time by putting a personal rant here.

From when I was young, level editors in any game have always fascinated me. I would spend days without sleep to make a level and have quickly become my major source of enjoyment in gaming. This is also the case for VVVVVV and I was quite prolific back then. I used to think I was passionate about making levels. But when I'm trying to connect the dots, I remembered how disproportionately depressed when I saw few mildly negative comments or just a lack of feedback in general. I now realised that I was only selfishly making levels to seek personal enjoyment and positive feedback, without realising that a lot of the praises are just a byproduct of courtesy. It's extremely barbarous of me to make levels for personal deeds, while others had to endure my outrageously bad levels, as if I were having fun from torturing others.

I didn't know how incompetent I am so I often expected too much from my levels, without being responsible for others by actually creating something adequate. This is now externally confirmed today by ranking the last place in a level-making contest in an active community even with 3/4 of the competitors dropping out and me pouring all my time, effort, soul and sanity into my submission, to a point that I became irritable during the process. I'm now utterly convinced that I wasn't just being insecure when I considered myself lacking the creative talent and updated mindsets in making levels. I'm indeed one of the worst level makers in VVVVVV. Even months of effort wouldn't let me create anything better than a heavily rushed/incomplete project made by more capable and talented hands.

I've removed all my levels from here. Their lack of custom assets alone prohibits them from being a relevant custom level these days, let alone a half-decent one. More importantly, the majority of them are so badly designed that even a detox wouldn't save them. The fact that I'm typing so many words in a formal way without extensive usage of abbreviations consistently brought shame to the VVVVVV community. The writing of this passage, like my levels and messages on social media and forums, is atrocious, incoherent, disorganised, oddly paced and irrational. Writing has always been my weakness and my recent experience of embracing it only reminded me how terrible I am at it, there's no way of fixing and I would have to live with the ramifications of bad communication.

I'm a menace to the VVVVVV community and have a lot of potential to threaten other communities. I should be legally barred from any form of creative activities and just be a robot instead. Actually, that may be too good for me, because even a robot would know that the word "triggered/triggering" is offensive, derogatory and discriminating, especially in a joking sense, and wouldn't use it so inappropriately that it may have indirectly led to others' suicide or other unpleasant events. The only saving grace is that the word "triggered/triggering" is now a traumatic experience to me and hopefully I can be diagnosed with the well-deserved PTSD soon.

By now, I probably sound overly ranty, salty and depressed. Unfortunately, this depression and insecurity has been in my blood for years - Serotonin and other medications can only help so much - and the revelation of the truth is frankly horrifying and paralysing. It's almost like a death sentence to me. I sincerely apologise for my over-reaction, tangled emotions, the inappropriate use of hyperbole and the conspicuous lack of sensitivity.

I'm quitting.

Dav999

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Re: Simulation v1.01
« Reply #4 on: November 09, 2020, 08:31:53 pm »
I think I speak for all the judges that we regret you feel about it this way. Your level was still really good, it's just that everyone (who submitted) made a good level! You're not last in the "likeability" scores, and I personally put you at a shared second place overall, and, along with another judge, third place for likeability. One other judge put you second place on likeability. What got you below the second last level overall was mostly the phrase implementation thing specific to this contest, but that doesn't say anything about the quality of your level itself.

Only 5 out of 21 people submitted, but that is a double-edged sword. If less people submit, your chances are higher to end up among the top 3, but at the same time, if more people had submitted, there would surely also be more rushed and unfinished levels, more unsophisticated levels and worse levels in general that rank lower even if they had custom assets and music. There were a lot of unfinished (and behind-on-schedule) levels in progress, but many people dropped out because they couldn't get them finished.

Don't worry too much about the "triggering" thing either. It's easy for people to not be aware of what words that the one person uses without second thought are offensive to others (especially for people with different native languages or from different cultures). It was a one-time thing, you legitimately didn't know and you already apologized for it.

Lastly, we do still appreciate levels without custom assets, we do still have a nostalgia for "the old days" where most levels were pretty small, had low standards and didn't dream of requiring the player to change out graphics, let alone music. It's also why VVVVVV-CE development has stalled and why that project has basically already faded into irrelevance before even a single "big" level was made with it - many people don't like the idea of everything being possible without limitations and think that it would take the fun out of making levels if VVVVVV-CE is just a general game engine.