Heh, how did you find out about "destroy(platforms)"?
It doesn't work properly yet in this version, so I didn't mention it when I was listing commands on twitter.
your window was almost unlocked!
>cough<
activateteleporter(X), altstates(X), befadein(X), blackon(X), blackout(X), changeai(X,X,X), changecolour(X,X), changedir(X,X), changemood(X,X), changeplayercolour(X), changetile(X,X), companion(X), createactivityzone(X), createcrewman(X,X,X,X,X,X), createentity(X,X,X,X,X), createlastrescued(X), createrescuedcrew(X), cutscene(X), delay(X), destroy(X), endcutscene(X), everybodysad(X), face(X,X), fadein(X), fadeout(X), finalmode(X,X), flipgravity(X), foundtrinket(X), gamemode(X), gamestate(X), gotoposition(X,X,X), gotoroom(X,X), hascontrol(X), hidecoordinates(X,X), hideplayer(X), hidesecretlab(X), hideship(X), hidetargets(X), hideteleporters(X), hidetrinkets(X), ifcrewlost(X,X), ifexplored(X,X,X), ifflag(X,X), iflast(X,X), ifskip(X), loadscript(X), missing(X), musicfadeout(X), nocontrol(X), playef(X,X), position(X), position(X,X), rescued(X), rollcredits(X), setcheckpoint(X), shake(X), showcoordinates(X,X), showplayer(X), showsecretlab(X), showship(X), showtargets(X), showteleporters(X), showtrinkets(X), specialline(X), squeak(X), stopmusic(X), teleportscript(X), telesave(X), text(X,X,X,X), tofloor(X), trinketbluecontrol(X), trinketyellowcontrol(X), undovvvvvvman(X), untilbars(X), untilfade(X), vvvvvvman(X), walk(X,X)
(most of these do not actually work)