Asteroid System V

Started by The Snikle Force, June 21, 2022, 08:12:16 PM

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The Snikle Force

Hello again! I've come back from a 5-year absence of new maps with Asteroid System V! It's a 10x10 level, although about 20 rooms are unused, where Viridian and crew get trapped in an asteroid belt. Hopefully easier for you all than Hellhole was (I also have a nerfing update to that planned to release soon...)

Anyway, here's some screenshots:




SolarOddity

This is a very nice level. I really enjoyed this level's atmosphere, and I especially appreciate the use of the song "Presenting VVVVVV" as it's one of my favorite tracks in the game and I never see it used in custom levels very much. I got most of the trinkets (13 out of 15 if I recall correctly). My favorite part of this level was probably the gimmick in Vitellary area with the eight boxes you have to "collect" in order to be able to save Vitellary. I had a lot of fun exploring this level.

Also welcome back, even though I haven't been around nearly as long as you have haha.

Balneor

Very nice level indeed. It's fun to venture through and doesn't get boring in the slightest. Part of the fun is figuring out what's the best movement to clear through these super organic and open layouts.
The terrain is also really aesthetically pleasing to look at. Special shoutouts for the outer layer of the asteroids which look like playable areas by themselves.

If you land on the left conveyor from the above room, you may instantly be displaced to the room below and get out-of-bounds. I'm not sure how you could fix this outside of lowering that conveyor belt.


Also hey I recognise that ship

Kuro.mp3

Just started playing it, very detailed level.
at the top of the blue area you can clip into some blue 1x1 squares and get softlocked
i forgot where at the top but it was at some top.

Kuro.mp3

Beat the level, found 14, finding the last one.

Flux3on

3hard5me ~w~

I can't find all of the buttons in Vitellary's  area D:

Level looks cool so far tho

AudiGamer12

Cool level, but I found navigating this kind of terrain a bit annoying. I thought it was a bit cramped, too. The yellow button part was also pretty nasty imo.

I will add it to my Google Sheets difficulty chart (which I will share soon) as a High Difficult difficulty (4.7)