"Under Wraps" (Version 1.2.1) [Featured in Bonus Roundup Part 3]

Started by Shuhasu, July 29, 2011, 01:13:19 AM

Previous topic - Next topic

Rate it out of 5...

1
0 (0%)
2
0 (0%)
3
2 (18.2%)
4
4 (36.4%)
5
5 (45.5%)

Total Members Voted: 11

Shuhasu

Thank you for the feedback Terry!

I shall get to work on fixing these problems  :viridian:

Maybe I'll add more scripts now that I'm getting the hang of them too!

Terry

Quote from: Kurosen on July 31, 2011, 10:51:58 PM
Maybe I'll add more scripts now that I'm getting the hang of them too!

Hmm, if you think so - but just because they're there, doesn't necessarily mean the level needs them. This level is feeling pretty good as is!

TheoX

I think I'll like this level better when Security Lock 001 is tweaked!  Thanks for also suggesting that, Terry.  This definitely has potential to be one of my favorite levels.

Ice

Yeah, I think Terry pretty much nailed it on the head. Especially since I missed Vermillion the first time around. And running into a room straight into spikes is also a pet peeve of mine (curse you V-Stitch). Also, speaking of single blocks, is there any chance of tilesets being tweaked so that one block wide sections look right? I've been avoiding them so far, but it would make a lot of levels look better to have that.

Shuhasu

#19
is this better for security 001?



also heres what else I fixed:
-Removed Most spikes from One Way Ticket and all spikes from transport tube (except the devious trap >:3)
-Eradicated the single tiles from existence, except those involved in art
-cut the amount of enemies in Security Lock 001 by 2/5ths
-Made sure you can not miss crew mates In CAUTION: May contain pits and Cave-In
-Fixed the one tile floors in Cavern and Control Room
-Fixed A Fork in the Gravity Flux to have wider hallways
-Fixed the last RAE in We Really Need to Fix These
-Fixed the platforms in Quick Reflexes
-...And 005 No longer has a roof or floor
-Removed two spikes from Black Hole Maintainer
-Fixed the grammar in Couldn't have said it better
-raised the floor on Maybe Alittle... while also changing the moving platforms
-Added some more scripts

And Thank you again Terry for the feedback!

Updating Original File

edit: ACK! It seems that i forgot to add some spikes to a crucial spot in Quick Reflexes
and I don't know how (need another playthrough) but my gravity lines were gone in Maybe Alittle... Fixed, there was a Rogue Script here from previous efforts.

PyNe

Nice level, 5/5
I'm playing in v1.2.1, couldn't find any bugs and enjoyed a lot  :viridian: :viridian: :viridian:
i'm stuck at Quick Thinking, something like this, i don't really think fast mwhahawhaw, btw nice level i like it :D

Shuhasu

yeah "Quick Reflexes" Is probably one the hardest rooms in the level!
I realized that its actually easier if you flip up-side-down, I didn't intend for it, but I decided to keep it in there.
And thank you for the rating :D