Cyan dialog color?

Started by FIQ, January 28, 2012, 11:45:44 PM

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FIQ

Hi. I've had some fun with the internal-script-activation bug. No, I'm not planning on using it in a submitted level. Actually that would be a very bad idea as I discovered that segfaults are a common thing when playing with this (Also I messed up my save one time :P)

Anyway, somehow I triggered some strange text box color. Is it used at all? Which color is it defined to then?

EDIT: If it wasn't obvious - yes, I'm currently using 2.0. Mocking with bugs can be fun : D



The code I used was:
say(6)
#
reply(5)
#
createcrewman(50,50,blue,0,faceleft)
speak_active
#
#

The result were that above ^ two times with the box placed in a different place both times.

Damn It AL to Hell

I had a terminal glitch like that in one of my levels :P, that's a cool color though.

Terry

Weird! Not sure what's causing that.