I kinda feared the curve near the end might have been off putting, but I think it felt better to go flavor over challenge. As long as the experience was still good anyways.
As for trinkets, I tried to make it obvious that I was going some of them being fairly challenging, as I believe side questing is good in a game and shouldn't make players feel completely compelled to do them. This was just personal stuff though, if it's an iddue, I'll see what I can do either here, or in future projects.