Started by Stampy, August 03, 2011, 03:36:16 AM
Quote from: Terry on August 03, 2011, 10:54:45 PMCool From the looks of that screenshot, it's just using the wrong tileset! In the XML file, each edLevelClass has a tileset and tilecol parameter - tilecol is only needed by the editor (the exact tilenumbers are saved in contents), but tileset decides whether to use tiles.png or tiles2.png.
Quote from: TheoX on August 05, 2011, 12:54:43 AMCool indeed! This is awesome! I'm still gonna plan my map on paper, but that map renderer is totally a cool novelty item. The room mover seems very useful... why couldn't you have posted this 3 or 4 days ago when I needed it!
Quote from: Martze on September 17, 2011, 09:14:52 PMHey, this is great. It'll save me a lot of work.The Room Mover nukes roomtext, though. All you have to do is move one room and boom, all of the roomtext from the whole level is gone.EDIT: Don't worry, I backed up. But I have a great deal of roomtext in my newest level, and I'd really like to use your tool without re-entering it all. You'd be my hero if you fixed this.
Quote from: Martze on September 21, 2011, 02:45:19 AMAnd script boxes and terminals too! Argh.