Started by wally2069, August 10, 2011, 02:34:50 AM
QuoteVVVVVV had an update release which included a level editor. It became time to take a break from the current projects to work on a small one shot. This was the chance to tinker with an existing map without having to worry about debugging.The idea started with a trying to return to the Gravitron. It was a great section with so much potential even more than the current use by the main campaign. This needed to be changed after several unsuccessful attempts at scripting. It became a linear set of levels with gravity lines on the top and bottom for constant bouncing effect.All the gimmicks were sequentially used to prevent the levels from being stale. That was the point to tie all the mechanics together as neatly as possible. This started off with only enemies and spikes. It continues with conveyor belts, disappearing blocks, and finally moving platforms.The best use of scripting was to have the lost crewmate cry for help. Each screen would have fresh text to read with the player hearing the cries without being able to return a reply. There were flags set in place to prevent repeat text.It was fun to try and make use of other resources with the limits well defined. There may be another custom map in the future with a greater emphasis on exploration vs challenges. Hope everyone enjoyed this and go to the distractionware forums to find other custom stages.