Author Topic: Level Editor Bugs and Requests  (Read 23101 times)

DensetsuNoKaboom

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Re: Level Editor Bugs and Requests
« Reply #75 on: October 01, 2011, 11:16:39 am »
The crew already wear shoes.

 :viridian: wears blue shoes.
 :victoria: wears purple shoes.
 :vermillion: wears red shoes.
 :vitellary: wears yellow shoes.
 :verdigris: wears green shoes.
 :violet: wears...I don't know. Lavender?

Officer Captain

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Re: Level Editor Bugs and Requests
« Reply #76 on: October 01, 2011, 03:09:22 pm »
Hey, maybe they're sporting boots.
You know what? Forget it. I don't want to hear about any type of footwear for awhile.

So, I've noticed that the stars projected in the background travel vertically on the Warp Zone tileset, as opposed to the horizontally traveling nature of the other stars.

robloxfan1999

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Re: Level Editor Bugs and Requests
« Reply #77 on: October 01, 2011, 03:19:50 pm »
I will suggest the one and only... ONLINE MULTIPLAYER!

Quote
Ha, I bet no one thought of that   :vermillion:

robloxfan1999

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Re: Level Editor Bugs and Requests
« Reply #78 on: October 01, 2011, 03:21:52 pm »
N 2D FERRIS WHEELS MUHAHAHHAHA

Officer Captain

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Re: Level Editor Bugs and Requests
« Reply #79 on: October 01, 2011, 06:56:28 pm »
It's possible to use the Level Editor in flip mode, and it's really difficult. The cursor and room lines are flipped and everything.

Damn It AL to Hell

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Re: Level Editor Bugs and Requests
« Reply #80 on: October 01, 2011, 07:09:14 pm »
It's possible to use the Level Editor in flip mode, and it's really difficult. The cursor and room lines are flipped and everything.

Yeah, I tried that, but I didn't know flip mode stays on until you disable it. I was wondering what the hell was going on that day

PJBottomz

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Re: Level Editor Bugs and Requests
« Reply #81 on: October 02, 2011, 03:34:22 am »
You know what? Forget it. I don't want to hear about any type of footwear for awhile.

THERE IS A GOD!

So, I've noticed that the stars projected in the background travel vertically on the Warp Zone tileset, as opposed to the horizontally traveling nature of the other stars.

I noticed that too - I think it's on purpose, though. Honestly, it's funny as hell. XD I love it!

Damn It AL to Hell

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Re: Level Editor Bugs and Requests
« Reply #82 on: October 02, 2011, 10:35:23 pm »
Gravity lines that break after at least 1 or 2 bounces :vermillion:

PJBottomz

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Re: Level Editor Bugs and Requests
« Reply #83 on: October 02, 2011, 11:25:57 pm »
Gravity lines that break after at least 1 or 2 bounces :vermillion:

What? No, they don't.

Damn It AL to Hell

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Re: Level Editor Bugs and Requests
« Reply #84 on: October 03, 2011, 01:00:53 am »
Gravity lines that break after at least 1 or 2 bounces :vermillion:

What? No, they don't.

It's a suggestion

Blatch

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Re: Level Editor Bugs and Requests
« Reply #85 on: October 03, 2011, 08:01:12 pm »
Gravity lines that break after at least 1 or 2 bounces :vermillion:

I've seen this done in "Palace Of Peril" by Blublu, and it's actually not that hard.

First, you place a script box on the gravity line. You have to set the script box to increase the flag by one every time you bounce on the line and touch the box. Then, you can use the "initflags" option to destroy the gravity line once the flag reaches a certain amount.

Aren't you glad I tought you? :viridian:

Damn It AL to Hell

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Re: Level Editor Bugs and Requests
« Reply #86 on: October 03, 2011, 10:32:57 pm »
Yeah, sure, and isn't it taught?

Officer Captain

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Re: Level Editor Bugs and Requests
« Reply #87 on: October 08, 2011, 06:52:04 pm »
I've read in another thread something about sticky and anti-flip panels --
What about frictionless panels?
Where you slide in a single direction, trying to avoid other obstacles, and without the power to alter your speed? I could see a couple of platforming levels made with this.

Martze

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Re: Level Editor Bugs and Requests
« Reply #88 on: October 10, 2011, 10:51:57 pm »
While these things would be nice to have, the level editor doesn't really need things that aren't already in the game itself. The few new features we do have (roomtext, trinket locks, etc.) are a nice bonus. Closing the gap between the game itself and user levels (larger enemies, tower levels, etc.) should be a higher priority.

If you come up with an idea and you think you could make a great level based on it, there's nothing stopping you from making a game yourself!

PJBottomz

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Re: Level Editor Bugs and Requests
« Reply #89 on: October 10, 2011, 11:06:46 pm »
True. What the editor does need is upside-down terminals. THOSE were in the game. I don't like terminals that can't flip...