I thought it wasn't bad. It seemed to be lacking content somewhat. These screens where you're wandering around, trying to solve exit wrapping puzzles and mini mazes work as great filler material for larger levels, because they're entertaining without taxing the player, and they look good and are well presented. But on their own they seem a little bit redundant, because they're like a frame with no pitcure inside it.
That said, it was only a minilevel, and a first attempt at that, so maybe I'm overanalyzing? I hope you go on to do bigger, more varied levels, because I think you've got potential!