Mirror rorriM - A PJBottomz Level

Started by PJBottomz, August 16, 2011, 04:09:46 PM

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Weird name, huh? Well, it definetely gets weirder in the game.

Every room has it's own line of symetry, so it looks the same either way. It also applies to the name of the room.

Just, play the game and you'll see what I mean...

Change Log

Version 1.1
- Moved blocks down in "Be Sad," "Connect the Dots," and "Replay That."

Version 1.0
- Initial Release


passed it in less than one minute.
small level.


I never said it was a big level.

How is it confusing? ???


it was confusing the first few seconds.



Interesting level. I like the room names!  And yeah its very short.



Rating #037
Enjoyment: 7.5/10
Aesthetics: 5/10
Novelty: 6/10
Difficulty: 0.5/10
Room Names: 7/10

This was a nice little level!  It was fun to play around and explore in, especially because there were no spikes... quite a rare occurrence.  The level looked alright; I liked the room names better than the room designs.  The symmetry idea was a bit interesting and creative.

Rooms that need improvement:

"Be Sad daS eB" - If you slide Viridian between the top blocks and the warp line, he'll go THROUGH the line and into the barrier area.  Luckily you can get back out using the screen to the right, but the blocks in the room should still be moved down.

"Replay That tahT yalpeR" - If you enter this room from above it's possible to get stuck in the walls.  They need to be moved down.

"Connect the Dot toD eht tcennoC" - same issue as previous.

I thought the crewmates would be hard to get because they were in 3-block-tall spaces, but it actually wasn't that bad.  Got all 5 of them!

Status: 100%'ed! (not hard)


 :o Stuck in the wall? I definetely need to look into that...

Anyway, thanks for the feedback!


I like the concept, but it needs more difficulty.


lazer bomb

I like the concept, but I think all the room names should be palindromes.



Someone should make an actual difficult level based on this concept.