I never played the ASCII version, but I loved this! I'm amazed that you were able to make ten worlds that each felt fundamentally unique. The difficulty was just right for me, including all ten trinkets, which I enjoyed getting. (The only easy one was in the "small difference" room, in which I didn't see any difference between the top and bottom half of the screen!) As was mentioned, it's possible to see the walls in the world where they're presumably supposed to be invisible. I assume you got it to work easily in your ASCII version. Too bad there's no way to do it in the editor, because I felt like I was missing out on a fun level.
Everybody complained about the Veni Vidi Vici world, but I thought it was a cool idea to take a short, highly challenging sequence with no checkpoints and use that as an entire world. The only thing I found odd was that it seemed easier to land on the trinket (smack in the middle of the room) than on the regular exit. Also, I didn't like having to do it twice in order to get the trinket.
Did you ever consider a reward for getting the puzzles right on the first try? I thought maybe that's how the trinket was going to be obtained there. I felt kind of cheated when I didn't get anything for thinking through the puzzles rather than using trial and error.
Some other rooms I liked:
Toad in the Hole - I like that you had to stay in the same column for a couple flips. I always enjoy sequences that make you move around in one area instead of just constantly pushing forward.
You Got the Map - Took me a second to realize what I was looking at, but I enjoyed the "lightbulb moment" of understanding.
Room Name Illusion - lol
Warp Away
Aim Well
Going Up/Not So Fast/The Roof - Nice to have some open-ended obstacles occasionally.
Burning Bridges
Find the Liars (Love the connection to the next puzzle especially. Very clever)
Bonus Level "storage chambers" - lol
Didn't like:
Potential for Anything - Felt awkward. I found it easier to ignore the leftmost platform.
My Lady's Chamber - I didn't see any logical way to get through this, so I just repeatedly jumped in blindly until I made it.
I just have one question about something I didn't understand... Why do you hate Sony?