Vitriol Pursuit - A Trivial VVVVVV Level

Started by art begotti, September 12, 2011, 12:28:17 AM

Previous topic - Next topic

art begotti

What would happen if the fast-paced action of VVVVVV was replaced with mind-bending trivia questions? Probably nothing good, but I made an attempt to do it anyway.

Vitriol Pursuit is my first VVVVVV level, and I'd love any feedback you can provide. In particular, I have two specific issues I know need to be worked out. The first is that I've yet to successfully figure out the whole flag system where you bypass a message you've already seen. This is probably notable at the beginnings of levels 1 and 3. At level 1, I figured out a way to bypass one message, but only by making another message after that (which repeats everytime). If anyone's a scripting god that could help with this, it'd be greatly appreciated.

My second concern is the questions themselves. Yes, it's meant to be hard, and you should expect at least a little bit of trial-and-error, but there's at least one or two questions that I would love to replace if I get the chance. I won't mention which ones, though. But what do you make of the questions? Is the subject nature too difficult? Are there too many choices for the multiple choice questions? Let me know!

Thanks!

PJBottomz

I'll test it tomorrow, but I hope there are spikes. :vermillion:

Anyway, if you really need help, I'll help you out - people tell me that I'm pretty kick-ass at scripting.

art begotti

For pretty much every wrong answer, yes.  :vermillion:

Oh, and you might notice a subtle nod in your direction in the first couple screens,  PJBottomz.

PJBottomz

Don't take the bother to type my entire name - just PJ.

Say huh?

The Brass

That speed quiz swapping-horizontal-lifts-between-rooms excercise was rather aggravating.

xTwoTails

-- Playin' Whil' Typin' --

Allright, let's get this on.

Whoa, that's one nice yellow room there with the ememies! XD

Holy moly... I really like how you decorated this yellow level!  :vitellary:

The purple room is kinda annoying if you don't know the answer, but as I progressed, I like how you actually warp to another room with the path blocked. Clever.

In the 3rd stage, the Script repeats every-time you die, might wanna fix that~
Also... might wanna add checkpoints... for the sake of not starting over, I think the penalty of getting an answer wrong and traveling all the way to that one question is just... a little mean. Look at  :victoria:  she's totally sad. And look at  :violet: she's raging at the questions!
But  :viridian:  doesn't mind... ever.
:vitellary:  is dumbfounded at some of those questions we don't know about
:verdigris: Still puzzled at the first question.

*ahem* back to the game.
The conveyor stage was nice, I got it after two deaths lol

Next stage.
Clever... XD
Also the room name should be "Verdadero o Falso?"
My deaths were most likely trying to get from a platform to the other room without dying... might want to add a tile or two so we don't die all of the sudden. Aaargh! I can't reach the other platform without dying even if I got the correct answer. >_<
EDIT MODE.

*opens level editor*
Okay, I didn't miss much. I re-spawn on the green stage, and got all the answers right at once.

Conclusion:

Allright, might want to add checkpoints at least once every 2 questions right.
The purple room is plain mean as it made my death count go over 100 for the simple fact that I couldn't walk to the other platform which is in the next room.  I would recommend add a small place to walk to the next room and hope on a moving platform or something.  It's just plain mean to die when you get it correct.

Otherwise... I guesseed every single question lol

art begotti

I've added blocks to bridge the T/F level and also added checkpoints on levels 1 and 3. I know I still have to fix the scripting issue in levels 1 and 3, but at least the new checkpoints should help you bypass some of that.

As far as the scripting goes, here's what I've got at the beginning of the script in level one, which at least leads to a different message, though that different message repeats everytime:

ifflag(1,continue)

flag(1,on)

(dialogue begins here)

My goal for this script (and also for the scripts at the beginning of level 3, for which I didn't even attempt to fiddle with flags) is to make it so that the script(s) run only once, and even without the use of the "continue" script. Any scriptologists out there able to help?

xTwoTails

PJBottomz  should help you out!  :viridian:

Also, re-attach your level to the first post!
Click on "Modify" and re-attach your level.

What you can also do (when you have a lot of time) , you can make different paths and have different types of questions like instead of general knowledge, have Video Game related or even VVVVVV related questions!

I really had to guess every-single question XD

PJBottomz

Quote from: art begotti on September 12, 2011, 04:10:10 PM
I've added blocks to bridge the T/F level and also added checkpoints on levels 1 and 3. I know I still have to fix the scripting issue in levels 1 and 3, but at least the new checkpoints should help you bypass some of that.

As far as the scripting goes, here's what I've got at the beginning of the script in level one, which at least leads to a different message, though that different message repeats everytime:

ifflag(1,continue)

flag(1,on)

(dialogue begins here)

My goal for this script (and also for the scripts at the beginning of level 3, for which I didn't even attempt to fiddle with flags) is to make it so that the script(s) run only once, and even without the use of the "continue" script. Any scriptologists out there able to help?

That's not the *proper* way to set it up.

You have to have a script at the very beginning set all the flags for the scripts, and as each script is finished, it turns the flag off. Look up my tutorial on how to do this - it should hel.

Terry


BillyTheBanana

Good job with coming up with all those formats. It was really well done, but I wish I could have chosen my category or something. I don't know anything about sports...

art begotti

Quote from: PJBottomz on September 12, 2011, 07:33:38 PM
That's not the *proper* way to set it up.

You have to have a script at the very beginning set all the flags for the scripts, and as each script is finished, it turns the flag off. Look up my tutorial on how to do this - it should hel.

Aha! Gotcha. I'll try to go through later tonight/tomorrow and fix all that. And yes, I used your scripting tutorial, it was quite helpful! I just missed the bit about setting up the flags before.

PJBottomz

#12
Don't stress about it - lots of people have issues with flags.

If you'd like, I could go through and fix your scripts for you - it shouldn't be too difficult.

EDIT: Alright, I just played through it.

HOLY HELL. Those questions are ENTIRELY too hard for a 14 year old. About the only one I knew was the last word in "The Raven". Maybe you should make a teen version, with easier questions.

And why about general knowledge? Why not like my VVVVVV quiz or something, with VVVVVV questions? ???

Also, I can't really fix your scripts - you have a lot more than I realized! You'll have to do it yourself, but I can still help you by giving you the information.


Martze

Quote from: PJBottomz on September 12, 2011, 09:18:25 PM
Don't stress about it - lots of people have issues with flags.

If you'd like, I could go through and fix your scripts for you - it shouldn't be too difficult.

EDIT: Alright, I just played through it.

HOLY HELL. Those questions are ENTIRELY too hard for a 14 year old. About the only one I knew was the last word in "The Raven". Maybe you should make a teen version, with easier questions.

And why about general knowledge? Why not like my VVVVVV quiz or something, with VVVVVV questions? ???

Also, I can't really fix your scripts - you have a lot more than I realized! You'll have to do it yourself, but I can still help you by giving you the information.

You're 14? Wow. I'm 23, and even I am too young to actually remember the C64 or the NES.

It's nice to see there's people in the younger generation  ;) who appreciate a good retro game.

PJBottomz

Yes, I cannot make it any more obvious, can I? Do you seriously think I would be demanding requesting nicely asking for the size back for yell-text if I was an adult?

But seriously, just because this game is 8-bit and a retro platformer doesn't mean I can't enjoy it. :viridian: