Ran into a rather large problem.
I placed some spikes using Direct Mode (because I needed backing for them) and when I walked onto the spikes, they did nothing. I didn't die. (And no, I didn't have invincibility on.) Is it just because they are tiles?
Nope, some of the spikes aren't actually spikes. Direct Mode is a little techy. I'll write up a proper explanation of cases like this after the patch is released properly.
I think the spikes with backing have the same properties as the backing, but not the spikes. I think the code is recognizing those specific spike tiles as backing, because the spikes without backing work fine.
Other than that, direct mode is great! I found a bunch of tilesets that you didn't use on the game (like two tilesets that appears to be some old faux outside tilesets), and found the grey tilesets for use, too! My only complaint is that you can't have Space Station tiles and Lab tiles on the same screen. Perhaps a seperate tileset graphic that has Lab/Space Station tiles would solve the issue?
Oh, and SINGLE TILES!

And the coloured text and crew moods work great, although Vermillion's codes seem to not work. What's the code for Vermillion's coloured text? (I think it might have something to do with the length of his name, seeing that the other names work fine.)
EDIT: Nevermind about the Vermillion text. I found that you used only 1 "l" in his name. Was that on purpose?
Also, while using direct mode, I found a major bug. If you're holding down Ctrl and click anywhere on the game, you can't place anything. No walls, no backing, no trinkets, checkpoints, nothing. The only way to fix it is to shut off the game and restart it.
And, for some reason, the game isn't recognizing a game I made in version 2.0 (it was The Ship 3, which I was almost done with), and I can't play it or load it on the editor. But it's still there, in the file folder.