Started by simoroth, October 04, 2011, 04:16:25 PM
Quote from: PJBottomz on October 05, 2011, 01:49:23 AMRan into a rather large problem.I placed some spikes using Direct Mode (because I needed backing for them) and when I walked onto the spikes, they did nothing. I didn't die. (And no, I didn't have invincibility on.) Is it just because they are tiles?
Quote from: Dispensers Heal on October 05, 2011, 01:55:26 AMSo, is the Steam version coming on 10/6?
Quote from: simoroth on October 04, 2011, 11:54:04 PMQuote from: Vex69 on October 04, 2011, 10:15:25 PMWait, will this kill our save files?Your save files should be intact.Linux beta patches are now uploaded!
Quote from: Vex69 on October 04, 2011, 10:15:25 PMWait, will this kill our save files?
Quote from: Terry on October 05, 2011, 02:02:33 AMQuote from: Dispensers Heal on October 05, 2011, 01:55:26 AMSo, is the Steam version coming on 10/6?No, it'll take longer than that to put it all together, and who knows how long before steam update the patch on their end.
Quote from: onesandzeroes on October 05, 2011, 01:18:41 PMJust had a quick go of the Linux patch (I'm on Ubuntu 11.04 64-bit), and fullscreen only seems to work properly when I set it to 640x480. If I set it to Auto or one of the higher resolutions, the game just runs in one corner of the screen and the rest is black. Also, the mouse cursor still shows up on the top of the game, so I had to move it to the corner to get it out of the way. The actual runny jumpy parts of the game are fine as far as I can tell.EDIT: Scratch that, had another go, and it seems like the problem is OpenGl. None of the resolutions seem to work consistently is OpenGL is enabled, all of them seem to work fine if it's disabled.
Quote from: starttimartti on October 05, 2011, 02:04:36 PMFollowing gripes with the windows version:-Setting fullscreen mode to AUTO gives me a result that is off-center and in wrong aspect ratio.-Fullscreen modes (other than 640x480) scale the image with nearest neighbour, so the jagged lines are even more jagged than usual.-Disabling the opengl acceleration either freezes the game or just turns it black. The mouse cursor still moves on the black/frozen screen, so my monitor isn't the troublemaker here. I then can re-enable it "blindfolded" and the screen starts running again.-The game doesn't remember the fullscreen settings when alt+enter'ing to windowed and back. When going back to fullscreen it uses the AUTO settings.-There is a mouse cursor on screen! Herecy!I would prefer that in fullscreen modes I could select my desired resolution and scaling options (like you can in windowed mode). My personal settings would be 1920x1080 and 2x scaling with nearest neighbour, so the game would be in the center of my screen rendered in 1280x960 with black bars on the sidees and without any blurring. Other possible scalings would ofc. be scale it as big as possible while retaining (or not) the aspect ratio and blurring the image.My specs: W7 64bit pro, 1920x1080 screen, nvidia gtx260 with 275.33 drivers, Intel Q6600.