Soul Searching (v2.0)

Started by Martze, August 08, 2011, 06:26:18 AM

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Martze

#45
Okay, you've convinced me.

Now uploading: SUPER SOUL SEARCHING II: TURBO HD REMIX

EDIT: Another update! Who would have thought.

Damn It AL to Hell

 Nice level, I have to say, 9.2/10 :viridian: , really confusing to me though. :victoria:

Martze

I had to change the joke at the end. Sorry, everyone. If you're reading this for the first time, and you want to know what the old joke was:

Viridian (NPC): My own clone!
Viridian (Player): Now neither of us will be virgins!

Martze

You know, it's not even about my audience any more. I know most of the versions I released were only played by a handful of people.

I am a perfectionist, and as long as there are relatively easy ways to improve my level without fundamentally changing it in a way that'll make people angry, I'm going to keep doing it. It's a compulsion.

This level had a lot of single tiles and other ugly rooms. I had cool ideas that just weren't possible to execute well in the 2.0 level editor, but I did them anyway. The 2.1 level editor let me fix a lot of that, bringing them closer to my original vision.

I'm leaving the old version up for the time being for anyone who hasn't upgraded. Also, while I tested all of the new rooms, I'm not sure I completely understand direct mode, so there may be bugs.

PJBottomz

Quote from: Martze on October 08, 2011, 09:25:57 PM
You know, it's not even about my audience any more. I know most of the versions I released were only played by a handful of people.

I am a perfectionist, and as long as there are relatively easy ways to improve my level without fundamentally changing it in a way that'll make people angry, I'm going to keep doing it. It's a compulsion.

This level had a lot of single tiles and other ugly rooms. I had cool ideas that just weren't possible to execute well in the 2.0 level editor, but I did them anyway. The 2.1 level editor let me fix a lot of that, bringing them closer to my original vision.

I'm leaving the old version up for the time being for anyone who hasn't upgraded. Also, while I tested all of the new rooms, I'm not sure I completely understand direct mode, so there may be bugs.

I played through your 2.0 version (which, in the spirit of things, should have been 2.1 for humour), and it's looking pretty good. the Antechamber was definetely my favorite improvement. Nice revision.

Martze

I'm sure I'll get to v2.1 soon enough.

Blatch

Time to rejuevenate the "Levels" portion of this thread. :viridian:

This is indeed some great work! Sorry if my compliments sound like things you've already heard of, but the 2.0 really improved on a lot of things from the previous version. Overall, there are some nice ideas in here, but I'm really surprised I haven't seen that many people talk about the "shock pads" near the end of the level. Those created some of my favorite challenges, and added a new mechanic to this game that I could see a lot of people improve on.

I don't normally rate levels, as I can see other people doing that for me, but you do get my words of approval!

SirBryghtside

Fun level! I liked the originality of the zap thing, but it did get a bit frustrating - especially at the start, because I didn't realise that the 'background' boxes were the bits that shocked you. Maybe you could add something in to tell you that?

Oh, and on 'You're not thinking V dimensionally', if you go down the lower-right exit at the far right, the game does that glitchy flash-between-two-screens thing that is annoying.

Also, I got 7/7 trinkets :viridian: