Author Topic: Beta 2.1.2 Pre-release testing thread  (Read 16643 times)

FIQ

  • Captain
  • *****
  • Posts: 811
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: Beta 2.1.2 Pre-release testing thread
« Reply #15 on: April 27, 2012, 05:46:34 PM »
There're many reasons for this, one of them is that 2.1 is still in beta. :p

buzzyrecky

  • Crewmate
  • **
  • Posts: 22
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #16 on: May 03, 2012, 06:14:15 PM »
When Steam updates, will we also be getting an update for our Macs? That's what I've been waiting for.

instant

  • Crewmate
  • *
  • Posts: 1
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #17 on: July 03, 2012, 05:31:07 AM »
Is this still in the works? On netbooks it's still glitchy and stutters from time to time.

FIQ

  • Captain
  • *****
  • Posts: 811
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: Beta 2.1.2 Pre-release testing thread
« Reply #18 on: August 05, 2012, 02:22:14 PM »
iftrinketsless() doesn't work at all as expected as it looks for trinket data in unlock.vvv instead of the actual save.

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: Beta 2.1.2 Pre-release testing thread
« Reply #19 on: August 05, 2012, 03:04:12 PM »
iftrinketsless() doesn't work at all as expected as it looks for trinket data in unlock.vvv instead of the actual save.

That's not only in 2.1, it's in 2.0 too!

FIQ

  • Captain
  • *****
  • Posts: 811
  • https://github.com/FredrIQ/
    • View Profile
    • FIQ
Re: Beta 2.1.2 Pre-release testing thread
« Reply #20 on: August 05, 2012, 04:25:52 PM »
iftrinketsless() doesn't work at all as expected as it looks for trinket data in unlock.vvv instead of the actual save.

That's not only in 2.1, it's in 2.0 too!
Then where do you suggest me to put bugs?

There isn't a single bug in 2.1 that didn't as well exist in 2.0 that I'm aware of, possibly with the exception of the new joystick features.

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #21 on: August 06, 2012, 08:45:49 AM »
iftrinketsless() doesn't work at all as expected as it looks for trinket data in unlock.vvv instead of the actual save.

That's not only in 2.1, it's in 2.0 too!
Then where do you suggest me to put bugs?

There isn't a single bug in 2.1 that didn't as well exist in 2.0 that I'm aware of, possibly with the exception of the new joystick features.


I'm not sure where to write about bugs glitches because there are various places. You can write in:
  • This thread
  • The "2.1 Beta patch" thread
  • The "Version 2: Report bugs here thread"
Or, you can create a new thread in this board. I've always done this last option. Which of the options is the right one?

avengah

  • Professor
  • ****
  • Posts: 117
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #22 on: October 13, 2012, 08:19:33 PM »
There is one bug in 2.1 that wasn't in 2.0 - the gravity lines have been moved one pixel to the left, which broke some of A New Dimension's automatic rooms, including Ping Pong Flippety Flap, Velocity Determines Impact, Ribbed and the one next to it.

N

  • Captain
  • *****
  • Posts: 870
  • AKA Arvis/Dank Meme Machine™
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #23 on: October 15, 2012, 03:17:52 PM »
There is one bug in 2.1 that wasn't in 2.0 - the gravity lines have been moved one pixel to the left, which broke some of A New Dimension's automatic rooms, including Ping Pong Flippety Flap, Velocity Determines Impact, Ribbed and the one next to it.
QUIT BUMPING THREADS
The last post was 2 months ago.
« Last Edit: October 17, 2012, 01:58:41 PM by ProtomanΩ »

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #24 on: October 19, 2012, 09:26:55 AM »
There is one bug in 2.1 that wasn't in 2.0 - the gravity lines have been moved one pixel to the left, which broke some of A New Dimension's automatic rooms, including Ping Pong Flippety Flap, Velocity Determines Impact, Ribbed and the one next to it.

Ironically, that's a fix (Did you know that already)! :D However, that fix broke some levels... should it be removed? Terry knew it would brake some levels, and it did break, so why was it fixed? I know that disalignment with spikes is ugly, but... is it better to stay it fixed or not? :-\

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: Beta 2.1.2 Pre-release testing thread
« Reply #25 on: October 19, 2012, 09:35:09 AM »
There is one bug in 2.1 that wasn't in 2.0 - the gravity lines have been moved one pixel to the left, which broke some of A New Dimension's automatic rooms, including Ping Pong Flippety Flap, Velocity Determines Impact, Ribbed and the one next to it.

Ironically, that's a fix (Did you know that already)! :D However, that fix broke some levels... should it be removed? Terry knew it would brake some levels, and it did break, so why was it fixed? I know that disalignment with spikes is ugly, but... is it better to stay it fixed or not? :-\

Maybe it's the best idea to just move the sprite of the gravity line one pixel to the left, instead of the hitbox too. There may be some levels which need pixel precision, like the aforementioned automatic rooms, and some other levels which are very hard in one version, but impossible in the other because the gravity line was moved. So, would just moving the sprite be that bad?

blue626

  • Captain
  • *****
  • Posts: 672
  • I changed my avatar!
    • View Profile
Re: Beta 2.1.2 Pre-release testing thread
« Reply #26 on: October 19, 2012, 09:45:37 AM »
There is one bug in 2.1 that wasn't in 2.0 - the gravity lines have been moved one pixel to the left, which broke some of A New Dimension's automatic rooms, including Ping Pong Flippety Flap, Velocity Determines Impact, Ribbed and the one next to it.

Ironically, that's a fix (Did you know that already?)! :D However, that fix broke some levels... should it be removed? Terry knew it would brake some levels, and it did break, so why was it fixed? I know that dmisalignment with spikes is ugly, but... is it better to stay leave it fixed or not? :-\

Maybe it's the best idea to just move the sprite of the gravity line one pixel to the left, instead of the hitbox too. There may be some levels which need pixel precision, like the aforementioned automatic rooms, and some other levels which are very hard in one version, but impossible in the other because the gravity line was moved. So, would just moving the sprite be that bad?

Terry said that, in his opinion, that would be even worse than a "barely noticeable" misalignment. Imagine a very hard room with vertical gravity lines. The player would expect to flip sooner/later, but he/she doesn't, leading to death. I don't know if rooms like this exist, though.
Perhaps leaving like it was in 2.0. is better, that's what I think. What do you think?

(Off-topic: Notice the mistakes in my post fixed in the quote (I'll also fix in the post itself). bold=added, strikethrough=erased).