VVVVVV on android [gameplay video + tutorial]

Started by BubblegumBalloon, August 18, 2011, 11:51:15 PM

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dinx2582

#15
Quote from: ghoul02 on October 22, 2011, 07:08:54 AM
Up and running on a Droid X. Love it. Full speed with no slowdown at all.

Although I will go on the record and say that I will buy an official VVVVVV Android port. And it would be so easy... Just require Froyo or above, no problem.

Could you perhaps share what version of Android you are using, as well as Flash Player, and any other relevant programs involved in playing flash?  I've been trying to get this to load on my Droid for a while now, but only the demo will run, and I'm as up to date as I possibly could be, custom rom, etc.

Thanks!

edit:  Nevermind, sorted my problem out.   Thanks anyway!

Works perfectly on my Motorola Droid CM7.1 without overclocking.  Nice!!  Turns out the best thing to do was to use the purchased .swf from Kongregate, though having to rename the file to suit the domain lock isn't the prettiest thing in the world, though hardly a complaint considering it actually works.

edit:  Yes, I do in fact own a legitimate copy, for the record.  Not about to stiff an indie dev, especially one who deserves the sale :D

singpolyma

Quote from: Terry on August 19, 2011, 03:11:02 PM
I would like to do a native android port myself, but I don't want to promise anything I can't deliver.

Does anyone know if there's a port of SDL for Android?  Because at that point it's just a matter of compiling for ARM and packaging.  Otherwise it may be more of a pain.

BubblegumBalloon

Long time no post haha :)

I managed to get vvvvvv to work with all the Xperia plays buttons (before I was limited to the dpad and on screen software keys for the other buttons)
also I got the full game to run this time rather than the demo and I can make it so an icon appears on the home screen so its acts like a normal android app.

I may upload a video demonstrating it running in a few days (got a better camera now)

Also now I dont need to be jealous off my friends who will be playing it on their 3DS's  ;)

Terry

Wow, cool!

I'm hoping to look into this sorta thing officially for Android and iOS, maybe at the start of next year :)

BubblegumBalloon

Quote from: Terry on November 23, 2011, 07:23:08 PM
Wow, cool!

I'm hoping to look into this sorta thing officially for Android and iOS, maybe at the start of next year :)

Wow that would be great, it would be much better to have an official version that trying to get the PC version to run through a silly work around. :)

It plays great on my xperia because of the physical buttons but I have no idea what it would be like with touch controls. :o

Terry

Quote from: BubblegumBalloon on November 23, 2011, 07:42:01 PM
It plays great on my xperia because of the physical buttons but I have no idea what it would be like with touch controls. :o

Yeah, it's definitely something that would need to be very carefully done, I think.

BubblegumBalloon

#21
Quote from: Terry on November 23, 2011, 07:46:40 PM
Quote from: BubblegumBalloon on November 23, 2011, 07:42:01 PM
It plays great on my xperia because of the physical buttons but I have no idea what it would be like with touch controls. :o

Yeah, it's definitely something that would need to be very carefully done, I think.

vvvvvv is a game which requires you to see everything on screen all the time especially in the hectic parts so I think one possible way it could be done is to keep its original 4:3 aspect ratio and to place the on screen buttons on the black borders so the players thumbs dont get in the way off the action.

Since screen space is limited and vvvvvv uses so few buttons you could have the walk left button of the left side of the screen and the walk right button on the right side of the screen, then have a jump button above each walk button so the player can always jump while walking.

Heres my badly drawn image to explain what I mean. :)



EDIT: I meant flip gravity not jump >.<