I didn't finish the level yet but I found some glitches/bugs:
When you die at the start of the aerial stunts training after going forward very fast and the last checkpoint touched was in the room where was

, the music doesn't change back.
I found spikes hidden behind the room name in "Cabs these days" and "Misstep". Was this made on purpose?
I think that you should put a warp token in the start of
Bel Air (is this a secret?) so that you can go back if you've already completed it or you give up.
EDIT:
When you enter the room at the right of "Empty?" without flipping, you die because of the spikes hidden in the disappearing platforms. Was there a purpose for this?
It's hard to see the pattern at "YOU ARE A PIRATE".
I didn't see the difficulty of the "ketchup" trinket (you understand?).
There are some walls that are 1 tile wide/tall and they don't look good. The ones at "Empty?" are almost invisible, so, you may keep those.
Also, exploiting glitches on purpose isn't good. They might be fixed, but it isn't good anyway.
From the screenshot above I see that you put the text box above Verdigris and it's green. In 2.0, the text box is grey and it's in the center, but that should happen in every level. I should ask this, then: Who said "Kazam!"? Vermillion didn't, did he?