My Realization

Started by PJBottomz, May 02, 2012, 10:49:49 PM

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PJBottomz

I was incredibly rude in 2011. :o

SirBryghtside

That happens. Having an typed 'voice' that really reflects what you want to say/sound like is a lot harder than it seems.

Hell, it took 3 years for me to get it right, and I still screw up sometimes.

PJBottomz

It's so weird how we can realize that we were so mean back then. :-[

FIQ

Heh. I once read chat logs of IRC activity of me from 2008 and realized that I was a pain in the ass then :P

SirBryghtside

It's all in the commas :P

Arthur

I remember it was a bad idea to put ANY single tile/floatting spike, because your reaction was a bit special...

PJBottomz

Quote from: Arthur on May 05, 2012, 07:35:31 PM
I remember it was a bad idea to put ANY single tile/floatting spike, because your reaction was a bit special...

Ah, good times. My days of screaming at improper tilers were ones best not forgotten. :vermillion:

Arthur

Quote from: PJBottomz on September 01, 2011, 10:20:43 PM
If you don't take this feedback/criticism, I will be pissed.

Things that need to be fixed:

1.

Your checkpoint is off screen. That is a bad level design.

2.

Putting a checkpoint over dissapearing/moving platforms makes it look bad, especially with spikes below it. It's okay on conveyors, but not platforms.

3.
4.

Single tiles like this look bad, and putting a checkpoint overtop of them is even worse.

5.
6.

This has to irritate your brain somewhere: FLOATING SPIKES?! That is a horrible level design.

7.

Spikes at the very edge of the screen, causing unsuspecting death? This is okay if, say, on the screen before it, spikes are there to warn this, but without warning is bad.

8.

This entire room needs to be either revised or removed. Firstly, checkpoints on single tiles are, as I said, bad. And besides that, there is NO time to react. If you don't move as soon as you land, you die. That's not cool. It might have been okay for you since you knew what was gonna happen, but for others, they don't know.

So, my overall thing is, you need to hold off on making anything else until you have the proper skills. You can't just jump in, make a level in 10 minutes, and post it on the internet, thinking that it's going to be loved and adored and featured and all that. The featured levels were featured for a reason - there was blood, sweat, tears, blood, and effort all put into them, and they came out good and not, not...



... like that.

So, stop making levels for now. Go and look at some tutorials, get advice from others, and then try again. Eventually, you'll get good at it. Most of my first levels sucked, but I got feedback and criticism from people on the forums, and now, I can make a level that DOESN'T compare to a a piece of rotted fish.

Like I said, learn.
I think this one didn't forget :P

SirBryghtside

I actually made half of a parody level which looked like it was made by a 5-year-old, with floating spikes, useless gravlines and single-width walls. Ended it with a section entitled 'Made by PJ' :P

FIQ

#9
Quote from: SirBryghtside on May 08, 2012, 03:54:28 PM
I actually made half of a parody level which looked like it was made by a 5-year-old, with floating spikes, useless gravlines and single-width walls. Ended it with a section entitled 'Made by PJ' :P
Made my day, thanks :D

PJBottomz

Quote from: SirBryghtside on May 08, 2012, 03:54:28 PM
I actually made half of a parody level which looked like it was made by a 5-year-old, with floating spikes, useless gravlines and single-width walls. Ended it with a section entitled 'Made by PJ' :P
That's horrible. How could you do that to me? :victoria:

Quote from: Arthur on May 08, 2012, 11:30:53 AM
Quote from: PJBottomz on September 01, 2011, 10:20:43 PM
(incredulously long quote of my old post)
I think this one didn't forget :P
That was probably the high-point of my reviewing career. :vermillion: