Author Topic: destroy(platforms)  (Read 2330 times)

buzzyrecky

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destroy(platforms)
« on: May 08, 2012, 12:43:48 pm »
Does it work in the newest version? I'm still in 2.0, but I wanted to use it for aesthetic purposes in a level I am currently working on (it's been like 20 hours of work so far, so I'm hoping it's actually decent), as the disappearing platforms seem to stop enemies when gravity lines and warp tokens dont.

also, unrelated, but what would I type if I wanted violet to speak?

The game itself only took me a few hours to beat, but I'm REALLY liking this level editor. The possibilities are endless, really. I know this forum is kinda dead, but I'm hoping to get at least 2 or 3 levels up in the near future

Arthur

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Re: destroy(platforms)
« Reply #1 on: May 08, 2012, 02:19:18 pm »
I think destroy(platforms) still works the same way in 2.1.
To make a crewmate speak, use say(numberoflines, crewmatename). However, it's only possible in 2.1, so you'll have to download the 2.1 beta patch (or use internal script, but don't do it!)

FIQ

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Re: destroy(platforms)
« Reply #2 on: May 08, 2012, 10:02:30 pm »
It's the same.

You cannot even use it in predictable ways, it will not always produce the same result in the same situation (sometimes the platform really disappears, sometimes it places itself invisible on place A, sometime in place B).

buzzyrecky

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Re: destroy(platforms)
« Reply #3 on: May 08, 2012, 11:17:49 pm »
dang... I had a good use for it too

ah well, I'll work around it. Thanks, guys!