Direct Mode

Started by buzzyrecky, May 09, 2012, 01:41:55 PM

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buzzyrecky

I saw some people talking about it... so what is it, exactly?

It apparently has something to do with the level editing... and after spending about 50 hours in the level editor without it, I'm curious as to what it is (I'm still in 2.0 though, since I'm on a mac, so I don't think I'd be able to use it, by the looks of it... I just want to know what it does)

Terry

It just turns off autotiling for specific rooms, and allows you to choose exactly what tiles to place. Useful for cleaning up edges in rooms and making things look a little prettier :)

It's a 2.1 beta only thing though.

FIQ

#2
If you're insane, you *can* do it w/o 2.1, just needs some playing with the .vvvvvv file by hand. ;)

(protip: don't do it, except if you're going to change like 1 tile in the entire level or something like that)

Also, some tiles are used to place entities not available in the editor normally, like quicker quicksand (like the one in the VVVVVV prototype that you *might* have seen) and one-way walls.

buzzyrecky

So I installed VMware and Windows 7 so I could play some other games... and then I decided to see what direct mode was...

and I'm confused as heck. What are the controls for this thing?

ToasterApocalypse

Quote from: buzzyrecky on May 19, 2012, 12:46:53 PM
So I installed VMware and Windows 7 so I could play some other games... and then I decided to see what direct mode was...

and I'm confused as heck. What are the controls for this thing?

F10 activates it, but you knew that.

Ctrl + arrow keys change tile afterwards.

Took me a while to find out too!  :viridian:

FIQ

Quote from: ToasterApocolypse on May 19, 2012, 12:52:50 PM
Quote from: buzzyrecky on May 19, 2012, 12:46:53 PM
So I installed VMware and Windows 7 so I could play some other games... and then I decided to see what direct mode was...

and I'm confused as heck. What are the controls for this thing?

F10 activates it, but you knew that.

Ctrl + arrow keys change tile afterwards.

Took me a while to find out too!  :viridian:
Also make sure that you're putting in "1 - Walls" and not background or spikes. Using "2 - Background" will just glitch out with Direct Mode, and spikes will... well, insert spikes.

freakboy31

Quote from: FIQ on May 19, 2012, 04:27:57 PM
Using "2 - Background" will just glitch out with Direct Mode

Yeah, too bad, I couldn't make tricky easter eggs in my map. :/

FIQ

Quote from: freakboy31 on May 20, 2012, 01:42:53 PM
Quote from: FIQ on May 19, 2012, 04:27:57 PM
Using "2 - Background" will just glitch out with Direct Mode

Yeah, too bad, I couldn't make tricky easter eggs in my map. :/
huh? You dont't really need to use the "Backgrounds" tab at all, I just said that it glitches when you have Direct Mode on. After all, you can either insert background before turning on direct mode, or just use background tiles as your selection.

Or do you mean that you wanted to do non-solid walls? Because yeah, that doesn't work.
...except for some tiles in the warp zone tileset because there are 2 of them, one solid, one non-solid.

ToasterApocalypse

I just noticed something.

You can get the backing from The Tower with direct mode.

FIQ

Quote from: ToasterApocolypse on May 27, 2012, 12:44:35 PM
I just noticed something.

You can get the backing from The Tower with direct mode.
You can?
Please enlighten me. Can you use walls too?

The Tower is using a third tileset (tiles3.png), completly inaccessible (I really tried :() from custom levels. It uses an entirely different system of tileset IDs to account for the room color changes in the actual tower. Every tile is still mapped to a specific tile ID, but only 0-23 (red) is used. 24-46 is slightly between red and yellow, 47-69 is even more towards yellow, and so on, and is changed dynamically by VVVVVV in the tower levels.
Teleporter Divot, Seeing Red and Building Apport work as usual, but they still use tiles from the tower tileset and background (the same as in the main menu), i.e. which are inaccessible in the level editor.

Are you saying these can be used? How?

ToasterApocalypse

#10
Quote from: FIQ on May 27, 2012, 06:30:47 PM
Quote from: ToasterApocolypse on May 27, 2012, 12:44:35 PM
I just noticed something.

You can get the backing from The Tower with direct mode.
You can?
Please enlighten me. Can you use walls too?

The Tower is using a third tileset (tiles3.png), completly inaccessible (I really tried :() from custom levels. It uses an entirely different system of tileset IDs to account for the room color changes in the actual tower. Every tile is still mapped to a specific tile ID, but only 0-23 (red) is used. 24-46 is slightly between red and yellow, 47-69 is even more towards yellow, and so on, and is changed dynamically by VVVVVV in the tower levels.
Teleporter Divot, Seeing Red and Building Apport work as usual, but they still use tiles from the tower tileset and background (the same as in the main menu), i.e. which are inaccessible in the level editor.

Are you saying these can be used? How?

What I'm saying is that you can use the backing. I'm not sure about the rest, I'll look into it!

EDIT: If you want the backing, it's ID is 704 for warp zone, outside, lab and ship.

FIQ

Oh, that one. Yes, I found that one as well, but would be more interested in ones with actual color. :p

ToasterApocalypse

Quote from: FIQ on May 27, 2012, 07:50:16 PM
Oh, that one. Yes, I found that one as well, but would be more interested in ones with actual color. :p

In that case, I don't quite know. I think the best thing to do would be to wait until 2.2, which won't be made, comes.