Dimension WWWWWW

Started by ToasterApocalypse, May 18, 2012, 11:49:23 AM

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ToasterApocalypse

UPDATE: Added part of the final area. Unless you want to skip the crewmate, you can see the rest of it so far.

LucasK

I'm going to die without knowing how can i use the intermission gray tileset.  :victoria:

ToasterApocalypse

#32
Quote from: LucasK on May 22, 2012, 06:57:48 PM
I'm going to die without knowing how can i use the intermission gray tileset.  :victoria:

Direct mode :)

ToasterApocalypse

This project is going to be put on hold while I work on a different level.  :viridian:

I don't want to spoil it, but it revolves around VVVVVV's no deaths mode.

ToasterApocalypse

The reason this hasn't been updated for a while is that I'm going to add 3 levels, and I have been running out of ideas.

ToasterApocalypse

#35
The level is finally complete(ish)
There's going to be bugs, so report them all and I shall squash them.

Spoilers: Some of the rooms before the final intermission are from other levels of mine, that may or may not be released on the forums.

FIQ

#36
Good!

Brilliant use of the finallevel-background tiles to hide a walkway. I actually did the same in my own level, but I didn't do it nearly as good as you did it :p

Pyrite

Whole main level: Hahaha this is easy.
Whole final level: Hahaha this is easy.
Cannonballs.: Holy shit.

ToasterApocalypse

WWWWWW has been updated! See what has been changed in the .txt document in the zip!

Vallu

#39
Ugh, I had to go to level editor and help myself in "Room of worry" and I had to use invisiblity in "The run".. ...and in the rest of the level. It looked like impossible... Good level but the final level could have been easier. Also, music didn't work for me, maybe becauce I was using 2.0 to play it? How did you make those fast disappearing small blocks wich looks like spikes in the level editor?

ToasterApocalypse

Quote from: Vallu on July 15, 2012, 11:22:35 AM
Ugh, I had to go to level editor and help myself in "Room of worry" and I had to use invisiblity in "The run".. ...and in the rest of the level. It looked like impossible... Good level but the final level could have been easier. Also, music didn't work for me, maybe becauce I was using 2.0 to play it? How did you make those fast disappearing small blocks wich looks loki spikes in the level editor?

Direct mode, which is 2.1 sadly.

Vallu

Why sadly? Of coure I have the 2.1 version too. :viridian: I'll try that direct mode later, since it can do that kind of blocks. :vitellary:

Pyrite

I got stuck between two warp lines in Giant Maze. :C And I couldn't figure out how to get out of the maze because you can't go in the holes the size of your player.

Vallu

Me neither. I used the level editor to advance.

FIQ

You can advance (by going in the hole the size of the player), but it's insanely hard and frustrating. I tried to told Toaster this when this was still in beta stage, but he never changed the room...