Author Topic: Are there sound effects in VVVVVV level editor?  (Read 4914 times)

freakboy31

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Are there sound effects in VVVVVV level editor?
« on: May 20, 2012, 01:45:41 pm »
I plan to make a scene where Viridian and Violet heard someone trapped after attempt to get in the factory.

I'm not sure what are numbers to put in music() or sound() other than Game Complete music. I need the radio music too. Full list is appreciated, it's ok if you know few and at least, you did good.

Thanks,
freakboy31
« Last Edit: May 20, 2012, 01:48:23 pm by freakboy31 »

Arthur

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Re: Are there sound effects in VVVVVV level editor?
« Reply #1 on: May 20, 2012, 02:19:55 pm »
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

ToasterApocalypse

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Re: Are there sound effects in VVVVVV level editor?
« Reply #2 on: May 20, 2012, 02:23:14 pm »
I plan to make a scene where Viridian and Violet heard someone trapped after attempt to get in the factory.

I'm not sure what are numbers to put in music() or sound() other than Game Complete music. I need the radio music too. Full list is appreciated, it's ok if you know few and at least, you did good.

Thanks,
freakboy31

There's a very glitchy one that doesn't work properly. It plays the ship's alarm sound.

ON:

Code: [Select]
say(-1)
alarmon

OFF:

Code: [Select]
say(-1)
alarmoff

FIQ

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Re: Are there sound effects in VVVVVV level editor?
« Reply #3 on: May 20, 2012, 03:04:47 pm »
You can access the game's sound effects within custom levels? Yes.
You can do this all without using any kind of glitch? No.

If you still want to do it, please state so...

ToasterApocalypse

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Re: Are there sound effects in VVVVVV level editor?
« Reply #4 on: May 20, 2012, 06:47:39 pm »
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.

2vvvvvv2

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Re: Are there sound effects in VVVVVV level editor?
« Reply #5 on: December 09, 2012, 04:21:27 pm »
  :viridian:  :vitellary: :verdigris:

and    music(11a)
for the music you hear in the lab

2vvvvvv2

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Re: Are there sound effects in VVVVVV level editor?
« Reply #6 on: December 09, 2012, 04:24:35 pm »
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.





and dont forget 11a
"plays music from the lab room"

FIQ

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Re: Are there sound effects in VVVVVV level editor?
« Reply #7 on: December 10, 2012, 07:11:27 pm »
music(0a): level complete.
music(5a): radio.
music(7a): game complete. (not sure of these two)
Other musics: music(their number in the "change music" menu).
Crewmate sound: squeak(crewname).
Did you want anything else?

Don't forget 9a for ecroF evitisoP.





and dont forget 11a
"plays music from the lab room"
Tried music(8)? :)
« Last Edit: December 10, 2012, 08:40:02 pm by FIQ »

blue626

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Re: Are there sound effects in VVVVVV level editor?
« Reply #8 on: December 10, 2012, 07:41:41 pm »
2vvvvvv2: Why did you bump a thread in which the last reply was in May and make double posts saying almost the same thing in both? Also, yes, music(11a) is the same as music(8), so you don't need to exploit the glitch.
FIQ: Since 8) is 8), you have to use the nobbc code as I used.