Just updated a few rooms to be more fair, and changed the music. Also, No Death Mode enabled!
Update: The regular one should now be the updated version.
Update: The regular one should now be the updated version.
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cutscene()
untilbars()
flag(95,on)
flash()
squeak(terminal)
text(terminal,0,0,2)
Are you sure you wish to release
the prisoner?
position(center)
speak_active()
squeak(player)
text(player,0,0,1)
Of course!
position(player,above)
speak_active()
endtext()
flash(5)
playef(9)
shake(60)
delay(20)
flash(5)
playef(9)
delay(20)
flash(5)
playef(9)
destroy(gravitylines)
changemood(purple,0)
squeak(purple)
text(purple,0,0,1)
Thank you so much, captain!
position(purple,above)
speak_active()
squeak(player)
text(player,0,0,1)
Are you okay?
position(player,above)
speak_active()
squeak(cry)
changemood(purple,1)
text(purple,0,0,2)
I'm starving! But other than that,
yeah, I'm fine.
position(purple,above)
speak_active()
squeak(cry)
changemood(player,1)
text(player,0,0,2)
Well, I don't have any
food with me.
position(player,above)
speak_active()
changemood(purple,0)
changemood(player,0)
squeak(purple)
text(purple,0,0,1)
Let's get out of here.
position(purple,above)
speak_active()
squeak(player)
text(player,0,0,2)
I'd love to, but I don't know how,
and I need to save the others...
position(player,above)
speak_active()
squeak(yellow)
text(yellow,0,0,1)
I bet we can use that warp there.
position(center)
speak_active()
squeak(player)
text(player,0,0,1)
Beats staying here.
position(player,above)
speak_active()
squeak(purple)
text(purple,0,0,1)
You remember Marengo, right?
position(purple,above)
speak_active()
squeak(player)
text(player,0,0,2)
No... It's like I was introduced to
him only today...
position(player,above)
speak_active()
squeak(purple)
text(purple,0,0,1)
You don't? Do you, Vitellary?
position(purple,above)
speak_active()
squeak(yellow)
text(yellow,0,0,1)
Yeah, quite clearly.
position(center)
speak_active()
squeak(purple)
text(purple,0,0,1)
He seems to have a secret weapon...
position(purple,above)
speak_active()
squeak(player)
text(player,0,0,1)
A secret weapon? Of what kind?
position(player,above)
speak_active()
squeak(purple)
text(purple,0,0,1)
I don't know... But he's powerful!
position(purple,above)
speak_active()
squeak(player)
text(player,0,0,1)
He can create rooms in seconds...
position(player,above)
speak_active()
squeak(yellow)
text(yellow,0,0,1)
Is that really so impressive?
position(center)
speak_active()
squeak(player)
text(player,0,0,1)
Well... I can't do that.
position(player,above)
speak_active()
squeak(yellow)
text(yellow,0,0,2)
He probably uses a machine
to do it.
position(center)
speak_active()
squeak(terminal)
text(terminal,0,0,1)
You could say I do.
position(center)
speak_active()
squeak(purple)
text(purple,0,0,2)
Does it have anything to do with
your secret weapon?
position(purple,above)
speak_active()
squeak(terminal)
text(terminal,0,0,1)
It's a secret. I'm not telling you.
position(center)
speak_active()
squeak(player)
text(player,0,0,1)
I think we should get going.
position(player,above)
speak_active()
squeak(yellow)
text(yellow,0,0,1)
The others are waiting, so yeah.
position(center)
speak_active()
squeak(purple)
text(purple,0,0,1)
Okay, let's go!
position(purple,above)
speak_active()
endtext()
changeai(purple,followposition,360)
delay(21)
flash(5)
playef(10)
shake(20)
gotoroom(0,16)
gotoroom(0,15)
destroy(gravitylines)
endcutscene()
untilbars()