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Messages - IanBoy141

#1
VVVVVV Levels / Re: Event
May 31, 2017, 07:55:08 PM
nice little ''suprise'' there chum :viridian:
#2
Haven't played the main story for a while but either Gordian Knot from Space Station 2 or Dial M for Murder in the final intermission.

I had a hard time with The Final Challenge in flip mode too...
#3
VVVVVV / Re: Sing
February 04, 2017, 06:49:50 PM
the one is shit; the other isn't. you know which one im talking about
#4
VVVVVV Levels / Re: CCCCCC
January 21, 2017, 04:43:56 PM
Good level just like your others! Can't wait for XXXXXX  :)
#5
How do you get these invisible level wrap tiles in the level editor that puts you to the other side of the screen, without changing the background warp? Similar to the effect Terry made in Outer Space. I have seen it in a few levels.

While i am asking questions here, how can you also lower the speed of platforms?
#6
VVVVVV / Re: The first VVVVVV prototype
January 04, 2017, 12:24:00 PM
Where does one find the Prototype Lab or Mechanics Test? This is probably the earliest demo i can find. Sure, i have a flash version of the game which is literally just the final version without the intermissions, but seeing how an concept idea turned into a fully fledged game is pretty amazing.
#7
Hey i like remakes of other games. If it would fit as an 20x20 level i would definitely love to see this.
#10
Everything else / Re: Welp. I'm back.
December 24, 2016, 05:57:41 PM
Quote from: Starspire on December 24, 2016, 04:54:24 PM
Quote from: Chara Dreemurr on December 23, 2016, 11:04:02 PM
I became friends with Terry.

welcome back

but

you can't be serious

please provide proof

I'm pretty sure anyone can join the #general too, if i am correct

anyway, this shit summed up in one image:
#11
VVVVVV Help / Re: Internal commands
December 24, 2016, 05:53:01 PM
Quote from: shiny k on December 24, 2016, 04:09:11 PM
Quote from: IanBoy141 on December 24, 2016, 11:35:18 AM
Quote from: shiny k on December 24, 2016, 01:27:36 AM
http://distractionware.com/forum/index.php?topic=2458.0  :-X

But i featured some songs that weren't on the list at all  :-\
you gave the wrong codes
In reality, its (when you're using internal scripting, when you're using the "play()" command):

15 = Predestined Fate Remix
0 = Path Complete
5 = Pause
7 = Plenary
9 = ecroF evitisoP

When you AREN'T using internal scripting (when you're using the "music()" command:

15 = Predestined Fate Remix
0a = Path Complete
5a = Pause
7a = Plenary
9a = ecroF evitisoP

fug
#12
VVVVVV Help / Re: Internal commands
December 24, 2016, 11:35:18 AM
#13
VVVVVV Help / Re: Internal commands
December 23, 2016, 11:20:35 PM
All songs for the music command:
music(x)
0 = Pending Silence (nothing)
1 = Pushing Onwards
2 = Positive Force
3 = Potential for Anything
4 = Passion for Exploring
5 = Presenting VVVVVV
6 = Predestined Fate
7 = Popular Potpourri
8 = Pipe Dream
9 = Pressure Cooker
10 = Paced Energy
11 = Piercing The Sky
15 = Predestined Fate 2.0 (not in the actual music list)
16 = Path Complete (not in the actual music list)
21 = Pause (not in the actual music list)
23 = Plenary (not in the actual music list)

For the lazy who don't want to read through all 44 pages  ;)
#14
Quote from: QwertymanO07 on December 10, 2016, 10:41:35 PM
Did you check the IS help thread?  If not, make sure to to that in the future.

Anyway, here's the entity list for createentity(): http://distractionware.com/forum/index.php?topic=1089.msg13668;topicseen#msg13668
Keep in mind that you can only make purple boxes unless you're in a particular room, where it'll turn into another enemy.

I checked the thread earlier, and tried to change it as much as i can but they still remain as purple blocks...
#15
I would like to insert some stuff such as the unused coins or enemies from the game but i have no idea how the internal command actually works. :'(

Yes, i did check the internal commands thread but it didn't really help me out.