They should have an editor for the 3DS version of VVVVVV.

Started by A quite MEDICal Derpfish, December 28, 2012, 01:47:40 AM

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A quite MEDICal Derpfish

It might be hard to manipulate with the stylus, but, honestly, why leave DS players out (Implying they don't have a computer version, like me).

Or at least have some sort of way to get one console version for free if you can prove you've BOUGHT at least one version. Like with what Minecraft does.

Dav999

Quote from: Derpfish on December 28, 2012, 01:47:40 AM
It might be hard to manipulate with the stylus,

Not if you're able to zoom in. Like, you can have a preview of the entire room on the top screen while it's being created (zoomed in) on the bottom screen.

Wow, let's all think of how the editor would work.

Analog pad: move around the zoomed in room on the bottom screen.
D-pad: move to different rooms
SELECT: ESC-menu
START: playtest the level
X: direct mode
Y: shift menu (change color, tileset, enemies, ...)
A: space menu (wall, backing, spikes...)
B: eraser tool
L&R: change tools

What do you think?

TwiGav

This.  Having an editor for the 3DS version would take away the fact that it was a complete ripoff.  Turns out I can't run the comp version anyway, but still... 

Dav999

Quote from: TwiGav on December 28, 2012, 11:45:11 AM
This.  Having an editor for the 3DS version would take away the fact that it was a complete ripoff.

???

Hilbert

Quote from: Dav999 on December 28, 2012, 01:09:50 PM
Quote from: TwiGav on December 28, 2012, 11:45:11 AM
This.  Having an editor for the 3DS version would take away the fact that it was a complete ripoff.

???
$5 on PC. $7.99 on 3DS.

blue626

I've read that Nicalis has already decided that they won't make a level editor for the 3DS, as only 5% of... certain people (I don't know) said that they would like one.

Still, I would like to think how it would be:

Quote from: Dav999 on December 28, 2012, 09:53:45 AM
Quote from: Derpfish on December 28, 2012, 01:47:40 AM
It might be hard to manipulate with the stylus,

Not if you're able to zoom in. Like, you can have a preview of the entire room on the top screen while it's being created (zoomed in) on the bottom screen.

Wow, let's all think of how the editor would work.

Analog pad: move around the zoomed in room on the bottom screen.
D-pad: move to different rooms
SELECT: ESC-menu
START: playtest the level
X: direct mode
Y: shift menu (change color, tileset, enemies, ...)
A: space menu (wall, backing, spikes...)
B: eraser tool
L&R: change tools

What do you think?

Also, the stylus would insert the object.
It would be a good idea if you could select the tools with the stylus when space menu is showed.
Perhaps swap Direct Mode with play testing? X is easier to use than START, and I think that players would play-test more than use Direct Mode.

FIQ

There wasn't any real demand for it, is how I understood it as.

Still, it should be pretty trivial to at least allow us to import levels from the SD card to be honest...

Dav999

Quote from: RoskillaHULK!! on December 28, 2012, 01:59:28 PM
Quote from: Dav999 on December 28, 2012, 01:09:50 PM
Quote from: TwiGav on December 28, 2012, 11:45:11 AM
This.  Having an editor for the 3DS version would take away the fact that it was a complete ripoff.

???
$5 on PC. $7.99 on 3DS.

Oh, and $7.99 = €7.99, isn't it? ::) (Well, at least it is in the eShop)

Quote from: FIQ on December 28, 2012, 02:25:59 PM
Still, it should be pretty trivial to at least allow us to import levels from the SD card to be honest...

Yeah, I thought of that, too. I mean, it's already supported in such a way that there are some standard player levels, so why wouldn't other levels be supported?

A quite MEDICal Derpfish

Quote from: Dav999 on December 28, 2012, 09:53:45 AM
Quote from: Derpfish on December 28, 2012, 01:47:40 AM
It might be hard to manipulate with the stylus,

Not if you're able to zoom in. Like, you can have a preview of the entire room on the top screen while it's being created (zoomed in) on the bottom screen.

Wow, let's all think of how the editor would work.

Analog pad: move around the zoomed in room on the bottom screen.
D-pad: move to different rooms
SELECT: ESC-menu
START: playtest the level
X: direct mode
Y: shift menu (change color, tileset, enemies, ...)
A: space menu (wall, backing, spikes...)
B: eraser tool
L&R: change tools

What do you think?

Good idea, sorry for long time to reply  :viridian:

A quite MEDICal Derpfish

Quote from: TwiGav on December 28, 2012, 11:45:11 AM
This.  Having an editor for the 3DS version would take away the fact that it was a complete ripoff.  Turns out I can't run the comp version anyway, but still...

Wat

A quite MEDICal Derpfish


[/quote]
$5 on PC. $7.99 on 3DS.
[/quote]

I remember buying it for 5 dollars, maybe they changed the price or something.

Dav999

Well, first, the PC version was $15, but that was only the price of the 1.2 version, I guess.

A quite MEDICal Derpfish

Quote from: Dav999 on December 28, 2012, 10:02:00 PM
Well, first, the PC version was $15, but that was only the price of the 1.2 version, I guess.

15 dollars? That makes no sense.  :o

FIQ

A $15 price tag was indeed what it used to be.

It was lowered with 2.0, you know because 2.0 was worse than 1.2. Or is it? :P

(that, or because so many places complained on that it was too expensive to be worth it)

A quite MEDICal Derpfish

Small Idea: Via. Streetpass or some way to upload/download levels, you can share what you've made.

Google Streetpass if you don't know what it does.

:vitellary: <-- Or maybe Vitellary knows, he's a professor. :P

:vermillion: Me FTW!