Started by Gemini000, August 01, 2011, 01:46:07 AM
Quote from: Gemini000 on August 11, 2011, 10:48:15 PMI actually finally got a page on my website dedicated to this level: http://www.pixelships.com/misc_vvvvvv.html
Quote from: stormi on August 13, 2011, 08:02:33 PM- you can enter the generator without rescueing the crewmates (except the professor who is in the way). Then when you reach the last one, you're stuck and can't really win. Yes, I did it on purpose
Quote from: stormi on August 13, 2011, 08:02:33 PM- I'm not sure, but I think that the counters for the 5 down, 2 up, etc. sequence is not reinitialized when you die (via the R key). Thus you can't win even with the good sequence afterwards (I tried it many times, and had to restart the game from the beginning to get the good ending). In fact, I think that when someone enters the first hole after having done anything else, the sequence should be reinitialized. I would thus forgive you when you lose count and have to start again. Alternatively, we could be allowed to go out by the left, which would reinitialize the counters.
Quote from: Gemini000 on August 13, 2011, 09:02:57 PMAFAIK, there's presently no 100%-accurate way to determine if you've rescued someone through scripting. I will definitely add a way of checking this once and if the commands to do so are added to the scripting system.
Quote from: ieatatsonic on September 08, 2011, 12:34:28 AMI'm stuck at the part after faulty crusher. What am I supposed to do?
Quote from: Buttons on September 12, 2011, 12:15:26 AMI absolutely loved most of the level, but the ending was super mean. If you have the warp token on the left side of the screen like that, people like me are gonna jump into it right away just to see what it does. So much of this level's design is about taking leaps of faith and sometimes (okay, okay: often) ending up with a grizzly death, but that only works because the game won't send you back very far when you're unlucky. To subvert that at the very end and require players to start over? Not cool man.
Quote from: art begotti on September 20, 2011, 05:21:17 PMI just realized that what I played before was version 1, not version 1.1. I went through the latter version, and... I guess I'm disappointed by the dip in difficulty. Again, I am somewhat of a masochist, but I was surprised to see some of the extra checkpoints and removed spikes that I enjoyed conquering the first time around. I did like the extra couple of rooms inside the reactor though, so I can't decide which version I liked better. Are you saving copies of all versions you've made? Perhaps it's worth considering keeping a "easy" level and a "hard" level for people who like one end of the spectrum over the other.