Started by Martze, August 08, 2011, 06:26:18 AM
Quote from: CHz on August 08, 2011, 08:26:28 AMThe shock/delay idea was very clever. Well done, sir.
Quote from: CHz on August 08, 2011, 08:26:28 AMIt's possible to bypass pretty much the whole level by killing yourself in The Letter L One Time before you hit the next checkpoint. You'll end up back in the first cave with flag 3 set. That wasn't intentional, was it?
Quote from: bigkahuna on August 08, 2011, 03:50:20 PMI also really liked the dual-room idea. These new concepts really made for some interesting gameplay. Do you mind if I use the shock/delay thing in a possible future level?
Quote from: PJBottomz on August 08, 2011, 06:25:09 PMThis is a good level. Looks pretty well designed. I just have one problem.Tenderized Veal is not possible. I see absolutely NO way to get past the blocks. At. All.
Quote from: Stampy on August 08, 2011, 07:11:11 PMHey this is a really good level. It's got a whole bunch of things I've never seen before in a VVVVVV level. Which is definitely a good thing. I really like how the level completely wraps around itself. Some of the rooms were great though. I liked the use of duplicated rooms, and VeeTube was great. The only thing I really feel let it down was the checkpoint placement. And even this is only minor. I can only think of three places I'd like to see an additional checkpoint.Firstly, as mentioned above you can completely bypass the entire level by dying in "The Letter L One Time". A checkpoint at the bottom of this room or even at the top of "Ready?" would probably fix that."This will Probably shock you". While I definitely commend you on your original game mechanic, this room was REALLY annoying to play though. If it had a checkpoint in the bottom left corner of the room it'd be great, but as it is, getting shocked constantly gets really tedious.Finally, "Emergency Exit" is a hard room when you're learning how to get around all the stuff flying at you. "Masochism" isn't easy either. I'd really have liked to see a checkpoint separating the two challenges!Anyway, great work. The map as a whole is a lot of fun.
Quote from: Martze on August 08, 2011, 07:16:21 PMIt seems everyone except me is finding this bug relating to "The Letter L." That's embarassing, but even if that were fixed, I shouldn't have all of my players dying before reaching the checkpoint in "No Flip Zone" and getting sent back to the first area. I have more to fix than just the scripting bug.
Quote from: TheoX on August 09, 2011, 02:26:38 AMThis level is AWESOME but I'm stuck... how in the holy motherload of ASS are you supposed to get through Emergency Exit? My god that room is a friggin' nightmare. I might have to come back to this later...