Started by Robson, February 02, 2010, 09:35:15 PM
Quote from: allen on February 03, 2010, 12:49:35 AMVisual Basic 6?? Reasons why?If you are terrible at coding why not try Game Maker or Construct?
Quote from: dinx2582 on February 03, 2010, 01:16:16 AMI work for Black Duck Software, Inc. (this is in NO way anything even remotely sales-related in any conceivable capacity), and once you release this, since you're declaring it open, I'd be happy to add it to our Knowledgebase of FOSS (regardless of any license/public domain declaration, but provided that it IS open).
Quote from: joniho on February 03, 2010, 01:28:46 AMThis looks very interesting! Just wanted to say that you have my moral support, and that I wish you good luck!
Quote from: RobsonYou're very welcome to add it! I'll be releasing it under the GNU General Public License. I have a whole bunch of finished games on my website, which are all open source.
Quote from: Robson on February 03, 2010, 07:35:34 PMGood question! It probably seems weird to be using a language that was last updated 12 years ago, but I mostly have personal reasons:- It's the language we were taught at school, so I used it a lot back then and just stuck with it.- I write a lot of VBA macros in my job and I'd prefer to stay with one language, so it makes sense to use VB at home and work.- It's allows for rapid application development, which I find very useful.- I'd prefer to use a language that can make games and applications.- I've written a lot of games in Visual Basic 6, so I've built up a large library of code and I gain more experience with each game.I use VB for making games, C++ for intensive number-crunching applications and PHP for making websites.
Quote from: VAgentZero on February 03, 2010, 08:26:53 PMWild question, but have you tried out VB.net?
Quote from: The Brass on February 03, 2010, 09:27:12 PMSo the crew is going to consist of 6 Y's?
Quote from: Shasharala on February 03, 2010, 11:38:16 PMIntriguing! I earnestly await the game!And yes, just like The Brass, I am curious as to what the characters will look like.
Quote from: Robson on February 04, 2010, 01:59:49 PMMy plan is to make the engine and then have seperate campaigns that can be (re)played in any order. Each campaign will have it's own folder in the YYYYYY folder and the game will begin with a menu, that allows you to select the campaign you wish to play (it will also display best time, deaths, trinkets). Very comparable to the time trial mode in VVVVVV.Having it like this will make it easy for people to create their own campaigns and share them with others. They would just zip up the levels and then people would unzip them into a new folder in the YYYYYY folder. The menu will display the new campaign automatically. Another advantage is that I can release the game with one or two campaigns, then write more later. Finally it also allows me to use different sized levels for each campaign. I want to make one campaign with squares levels (the reason for this will become apparent later!), but the majority will probably have levels that are wider horizontally.
Quote from: t4ils on February 04, 2010, 02:27:35 PMI thought exactly the same about my nintendo DS remake This way it will allow people to create their own campaigns Good luck coding your project
Quote from: Shasharala on February 04, 2010, 03:18:43 PMOhhoho!I see.So an @ symbol then, eh?