Started by Evilleafy, August 28, 2019, 03:25:58 PM
Quote from: pixelator on August 28, 2019, 11:08:32 PMsmh copying summer spooktacular AND victoria's gift., 0/10In all seriousness, hi, and welcome to the forums! This level was surprisingly good - more so than most first levels I've played - and it makes neat use of direct mode for a first level. Some things to say:The initial warp to "dnE daeD" can put you in a wall, where you clip up into "Dead End" and immediately hit the exit warp. Doesn't skip too many rooms, but it's still something.The final fall in general is harder than the rest of the level; it's a huge, unneeded difficulty spike, with an unfair bit at the very end. I almost hit the side in "Now it is" and would've had to redo the whole thing again!Putting an identical warp line maze in a level isn't a bad thing to do, but when you disable the map along with it, it becomes overly frustrating to people who haven't played the level before. If you will include a maze, make the rooms unique, or leave the map on, because doing neither is generally not a good idea.There are also spelling/grammar errors, but I don't find those all that pressing, unless they're misspellings of names (Vitellary has two L's in it...)Just one more nitpick: there should be something to distinguish the ghost's talking from Vermilion. Maybe give it a different speech pattern, or put brackets around its text...In summary, this level has its flaws, but it is really good for a first released one!
Quote from: Monogreen on October 05, 2019, 02:12:39 PMI'm enjoying this level so far, but what is the solution to the Lost Maze? I can't figure it out and it's leaving me frustrated.
Quote from: Monogreen on October 20, 2019, 01:06:32 PMOther than the Maze it was a lot of fun. I'm going to go back and try to find the trinkets I missed. Just to confirm, are there any trinkets in the Maze?