Stephen and I finished this little thing tonight. Sorry for the delays!
[edit] Thanks to Jani Mikkonen, we now also have a Linux build! Cheers! (A note to Linux users, the windows version reportedly works quite well through WINE.)

OSX 10.5+ (11MB)
Linux (11MB)
Source (73KB)
The game was awesome… I, like many others, haven’t experienced such a nice enviromented game, even after playing too many AAA games.
@Wade Heat: All I can aport to your interpretation is that the prisoner is a man. Judith says it: “Poor man…”
(I’m playing it for the third time today, lol)
[…] Tetris-varianten zijn er te over en vaak zijn ze van erbarmelijke kwaliteit. S.T.A.C.K.E.R gooit het over een andere boeg en gooit er een actie-element bij waar Puzzle Quest nog een puntje aan kan zuigen. Net als Tetris valt er van alles naar beneden dat je op een effectieve manier moet stapelen, in dit geval objecten als geweren en medicijnen. Zodra deze worden weggespeeld, gebruik je ze. Speel je een pistool weg, dan vuur je een schot op de vijand, bijvoorbeeld. Het is wat lastig op te pakken, maar als je begrijpt hoe bepaalde items werken, wordt het steeds leuker. Judith → […]
Great job guys… really good work.
[…] obscure and others are popular. Some use life-like graphics and others use abstractions. Some are serious, some are goofy and others seem schizophrenic. Some are brilliant commercial successes and others […]
Just completed it. OMG, it’s awesome!
I liked the game, though I found some images in the game’s files that I can’t find anywhere in the game itself. Were there supposed to be other level floors?
[…] The game managed to maintain a creepy atmosphere, even though the graphics are a simple pixelated style, and there is (although there are various sound effects going on in the background). It was sort of like a cross between Zelda and Judith. […]
hey whats it like im downloading it right now
[…] Judith […]
[…] It’s pretty exciting. Oh also. Totally just played through this creepy story-driven game, Judith. That shit will shake you up. 8 bit graphics, basically a tab through game, but man… it still […]
WOW.This game is amazing.
Finished the game now. From all the hype, I expected it to be a bit more shocking, but it was amazing anyway. I loved this game.
[…] Rohrer presents on Judith by Terry Cavanagh and Stephen […]
[…] talks: Iriquois Pliskin gave a great talk about Braid, Jason Rohrer defended Terry Cavanagh’s Judith, and Frank Lantz compared Messhof to Sid Vicious. It was pretty […]
[…] else: Iriquois Pliskin gave a great talk about Braid, Jason Rohrer defended Terry Cavanagh’s Judith, and Frank Lantz compared Messhof to Sid Vicious. Your enjoyment of my bit about Far Cry 2 is […]
[…] can be amazing (eg. Terry Cavanaugh and increpare’s retelling of the Bluebeard folktale, Judith). FSR’s piece of high culture is it’s soundtrack; Masafumi Takada took pieces of […]
At first, I didn’t understand a thing. But something just said to me “c’mon, keep ‘playing'”… And I don’t regret it a bit. It’s amazing. And as many said, it’s immersive and creepy, the graphics actually add to the experience. Things like that should show people that graphics are nothing if the game (or interactive story in that case) is bad. Nowadays people just want to see nice graphics and forget about gameplay, story, etc… Anyway!
I don’t know if it’s spoiler, but… I just wish we could actually now more about Judith’s dreams. Yes, I didn’t make a connection between the dreams and what was happening and didn’t find it obvious, so sorry if it was actually “self-explanatory” by the end of the story. I wish I could understand/know about it, who was the man, who was his wife, what happened? But if it really wasn’t explained… Maybe a “sequel” would be nice? I know this is a REALLY hard one to follow up, but a “Judith ” (a “2” wouldn’t fit in the title) would be great, maybe with a new story (or even stories) but keeping the focus on the castle and explaining/telling other things? Even a little “sneak peek” at THAT room would be nice and would not spoil the previous experience, in my opinion.
Thanks for the great work and piece of art!
PS.: if my theory about the couple in Judith’s dreams being previous owners/inhabitants of the castle is correct and the castle is surrounded by “bad energies” (would explain the tragedies and the superstition mentioned in the intro) … C’mon, we deserve to know! 😛
Wow, just wow. Terry, you do realise that you have some serious storytelling skill right?
[…] On and off I’ve been following the blog of Terry Cavanagh and been meaning to try out a few of his games. Waiting for the right time to pull the plug on VVVVVV so today I finally took some time out to play a previous release of his called Judith. […]
I don’t know how to say what I want to say to you both, but not since Ico have I been so moved by something. “” I wish you both the best.
An interesting experience – I really can’t describe how nervous and unsettled it made me, pressing forward and finding out what was in each of the rooms in turn. Saying anything about it would probably constitute a spoiler, but it was also fascinating to see other people theorize about it and point out the story that it was a retelling of.
After finishing it, though, I think my favourite part was the source code comment just before that three-thousand line switch 🙂
Is there anyway to configure or adjust the graphics? I’m getting this headache-juinducing double image. I don’st t mean a slight one, but two duplicate images offset by several inches! I’ve had trouble with other of your games in full screen mode, like Pathways, and in that case, setting fullscreen=0 in the config.ini fixed it for me. Is there anything like that possible for this game?
Disturbing, but very well-made. Many people don’t like it, but it achieved its purpose with me anyway. I’d give this a 9 out of 10. It’s definitely not for everyone, though… minors should not play this.
I always frightened when I play this game…
Very good game with freak ending.. 🙂
Dude, that was Epic, im not guna lie, i was scared lol, i was playing this at like 3 in the morning, please add on to the story the ending was rough
I really enjoyed this. I know this is an old thread for something that you guys did a while ago and I don’t usually post to threads but, after reading many comments about the ending falling flat or being a failure I feel a strong need to tell you I disagree. The themes I drew from this seem to revolve around the fact that the dual narrative only shares location and mutually linear discovery. Tension is created arbitrarily by the player speculating game and story direction after gleaning an understanding of what did, and thus seemingly could, happen in this space. I find it intensely relieving that the designers of this game gave this morbid space no actual power. The power and evil of the space is only in the mind of the player and the ending satisfactorily castrates the dread and doom that pound in you as you approach the final door. It’s almost like worrying about loved ones dying in a car crash because you see it happen on the news. Again, I really liked this and whether or not what I took from this was intended I refuse to give back what you gave me. Thank you and I look forward to playing your other games.
I need to find the creators of this game and punch them each in their individual balls.
I’m a huge fan. As a writer myself, it’s very interesting to play a game that is truly 100% story-oriented and this one certainly didn’t disappoint. I did notice a few errors. In the last chapter, right before the end, the bird bath goes missing. It’s there in the previous trip, but it’s not on the last one. Or maybe this was intentional? Anyway great job, keep up the great work, my whole family loves your work.
I love it !
[…] Judith. (PC/Mac, 2009). Terry Cavanagh, Distractionware. https://distractionware.com/blog/?p=759 […]
[…] It’s also at times like this that I need to find something to clear my mind a little usually something like a good puzzle game (Tetris, PuyoPuyo, Puzzle Bobble), simulation/explore game (Minecraft, Harvest Moon)…or even a nice abstract game like Judith. […]
Cool game!
Hahaha, I jumped a little being addressed as myself in game. Thought it checked my computer or something.
About the game… I played it through 3 times, to understand as much as possible. I guess players shouldn’t try to make it complicated and understand the storyline, but rather build up their own reasonings and lessons. The 3rd time, I even played with the idea that maybe the “past” story was actually taking place AFTER the Jeff/Emily story, and Jeff was actually Bluebeard (since Judith doesn’t call him by any name anyway). But then (spoilers**) the last few bits about the moved soil, long buried skeleton, and bloody dagger would be hard to fit in.
Of course, the mystery of the necklace is the most “painful”… again, it may be better to not make a complicated questioning out of it.
And for those who think this isn’t a game… you’re given choices, so… of course only the positive answers let you move on, but still. It’s just it’s own unique genre, some are gonna love, some will like, and some will hate it. I definitely liked it. 🙂
Thank you for this game, too.
It’s given me much to think about.
This game was amazing…
I went into it thinking that you guys were crazy for being frightened by this game.
I was freaked out a few times!
I understood the story, but not until the last minute. It would have been better if you knew what character you were at each moment
Still, I loved it 🙂
[…] With recent buzz around Dev.Mag about art games, out of the minds of Terry Cavanagh and Stephen Lavelle, we’re faced with something that epitomizes that very concept - Judith. […]
INTERESTING indeed.
It was an immensely pleasurable experience though I am not sure if the word game is entirely correct.
It was more like reading an interactive e-book or movie if you wish.
Any way, even now 15 minutes after finishing it, I am still blissfully light headed , happy , satisfied and all.
Would have never ever dreamed that 8bit graphics could capture me like this. Great job and thank you for sharing.
It was the best form of entertainment, I had in years.
[…] Judith – https://distractionware.com/blog/?p=759 […]
[…] Desde o momento que joguei Pathways pela primeira vez, passei a seguir com afinco tudo que é feito por Terry Cavanagh. Cavanagh tem uma habilidade incrível, em que consegue criar com proficiÁªncia tanto jogos com foco puramente mecÁ¢nico, como Don’t Look Back, quanto títulos que exploram diferentes aspectos que podem ser abordados por videogames, como o próprio Pathways e Judith. […]
i don’t know how to play
cool ilove it it really brings out everthing in the picture AWESOMRE
So this is really cool will you teach me how to play i hope you do because it looks really cool and how did you make all that sgaly lines and i love what you did it is really cool and i hope you teach me how to play :] did you color it. because it looks really AWESOME :] I LOVE IT WHO EVER YOU ARE.
[…] a similar mechanic pop up in several art games I’ve played recently. The games include Judith, The Path, and Braid, and the mechanic is wresting control of the player character from the player […]
all that stuff that you guys are talking about is very interesting!
Thanks! a Great surprise to my little brother 🙂
FUCK YOU CHARLES AND UR MOTHER U FUCKIN BITCH FUCKIN BUM
dont look back was great and addictive, trying to get that perfect run…
Judith was fantastic! i made the mistake of reading some comments before playing so was expecting loads of shocks. this made me play very cautiously whcih made it so much more frightening!
fantastic work, looking forward to seeing your new project
U PLAY WITH THE DIRECTIONAL KEYS AND THE SPACE BAR FOLKS. FUN GAME, REALLY CONCEPTUAL. GOOD GROUNDS FOR AN EVEN LONGER GAME. GREAT CHOICE OF SOUNDS.
[…] Judith (autore: Terry Cavanagh e Stephen Lavelle) download […]