This blog post contains spoilers. REDDER is a short game, and I strongly recommend just playing it if you haven’t already.
I love REDDER because it makes explicit a difficult to articulate feeling I often have when I finish exploring well designed videogame worlds. It’s actually the same feeling I had when I got to the end of Final Fantasy VII, my favourite game, and found myself trapped in a huge world of NPCs that would forever repeat the same lines. Staring in the sky at that meteor.
This happens eventually with any kind of non linear, open game – at some point, you will have seen everything there is to see, done everything you can do, and there is nothing left except to trigger that final mission. Or wander a broken world like a ghost.
It’s uncomfortable. It exposes the strings holding the world together, it completely breaks your immersion with the world and it’s all the more powerful if that world is worth caring about in the first place, like it is in REDDER.
REDDER is free, and can be played online at Newgrounds here.