Down time

My website is down at the moment, due to a problem with my hosting company. I was hoping to have it back up by now, but unfortunately I’m having trouble with the technical support people. So I don’t know when the old site is going to return.

If you’re interested in how my game’s coming along in the meantime, you can check out its project page on RPGDX.

Oh, and if it’s April and you’re still seeing this message, your browser is probably caching the site! That seems to happen with this webhost. Try refreshing a few times. Try it now for luck!

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Extension Day 1

Posted in major arcana

So it turns out there was a cataclysmic stock crash during the week. It means I’m going to be pretty busy for a while at work, which is very bad news for the project… sigh.

Well, regardless I’ve got a treat today. Two, actual, literal screenshots from the game. Have a look see!


First, I made a quick sketch…


Then I processed it the same way as the enemy graphics! VoilÁ ! The first completed area!


From this I also made a proper battle background.

Great! Now I simply need repeat that process 100 times by Sunday week! No problem!

Even way more exciting than this? Josiah has sent me a final version of the game’s boss theme. If you only click one link today, click this one:

Callous (Major Arcana Boss Theme) by Josiah Tobin

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Day 24

Posted in major arcana

I haven’t written a proper update in almost a week now, so there’s a lot to cover. It’s not that I haven’t been working on the game – it’s just that my time has gotten so scarce now, I haven’t had time to make daily progress updates like I did for the first two weeks.

First, what I managed to get done this week. Then, what I’m going to do with my remaining contest time.

My progress has slowed substantially since I got back to work, though I did get a little time during the week for some relativity small additions:

Programming:

This is how the battle engine currently looks (The background graphic is temporary). This week, I just added some Major Arcana specific stuff – I implemented those enemy graphics from last week, I changed around the way the battles are displayed, I started working on the junction system, that sorta thing.

Graphics:

I was chatting to Robin last week (the artist I hired on Pixelation to make a sprite template for me), and he made a few changes to the template. He also made some action poses for items and magic and that sorta thing, but I probably won’t have time for that now.

Using his template, I spent the bulk of the week doing graphics work, and managed to finish all the basic sprites that I need for the first area. I’m particularly happy with how Crystalus came out!

Here are the rest of the sprites:


Crystalus

Heh, I’m really happy with this one. The outfit is great, and goes perfectly with her personality.


Gladius

Gladius is sorta the de-facto main character. Now with standard issue arms!


Stella

Stella originally had blond hair, but I thought the purple thing was more interesting, even though I’m not sure it works as well. I may change back before the contest ends.

It took me a very long time to make the female template from the male one – you wouldn’t believe how hard it is to get a 20×40 sprite to look feminine – even when you add a set of tits, it still looks like a man with tits! In the end, I had to change practically the whole sprite – the jaw, the arms, the legs – and you know what? She still looks butch.


Virga

So far I’ve shaded only the south facing sprite, but I’m going to do the rest of the directions when I get a chance.


I: The Magician

This was sorta rushed, admittedly.


The Minor Arcana pages: Swords, Wands, Pentacles and Cups respectively

I hadn’t intended to do four separate graphics for the pages, but I’m glad I took the time to do it. They’re all the same basic sprites, but I added a turban to Pentacles and Cups, and recoloured them according to their corresponding cards.

Music:

Probably the most exciting development in the past week is that I got an offer of help. Josiah Tobin (probably best known for his work on Lynn’s Legacy) has so far created two excellent songs for the game, and he’s working on a few more. He’s said that he wants to make a final version for the release, so I won’t post the songs just yet, but you can check out some of his music on this RPGDX thread.

Level Design/Story:

I’ve scribbled a few things down throughout the week, but honestly, I’ve done very little in this department.


And now, as for that remaining contest time – thankfully, more of it remains now that we’ve got an extension till the 11th of March. Hopefully it’ll be enough, but I can sorta see myself canvassing for a further extension after that 🙂

Programming:

Very little remains to be done here – I’ll have to fully implement the menus, I need to make some sorta save system, and then there’s a few bug fixes left. It shouldn’t take more than a day, or maybe two.

Graphics:

All that remains now are the tiles, but I’ve got a sneaky way around this little problem – I’m going to draw the maps.

My basic idea is, that since I’m going to be sketching out level plans anyway, I may as well scan them in and colour them on the computer. Don’t get me wrong, I’m not going to go to a huge amount of work here – but it’s a hell of a lot less work than throwing together some last minute tiles, and if I’m lucky this approach will carry with it a style that could work very well in the game.

Or not. I suppose I’ll see once I’ve made the first map.

Music:

Having Josiah on board is a huge boon to the project – there’s no way I was going to have time to make a soundtrack that I would be in any way happy with. Music just isn’t one of those things I can create quickly whenever I want.

The only consideration I have left here is to implement some kind of way to play Josiah’s music – the Project Distraction engine currently uses the Allegro MOD tracking library DUMB, while Josiah creates his music in MP3s. It’s not a big deal, but I’m going to have to find time to implement a new music library into the project. I’ve already tried ALOGG, but even with DevX’s valiant efforts on IRC, I couldn’t get the useless thing working. I think I might try AllegroOGG instead.

Level Design/Story:

This is where the bulk of the work remains to be done. I haven’t really talked about the story yet, but with so little time left in the contest, maybe it’s better I keep it that way 🙂

I think it’s time I went to bed.

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Interlude: Calvin and Hobbes

Posted in interludes

I came across a great website on Reddit this morning.

It shows 25 of the best Calvin and Hobbes comic strips, all accompanied with interesting comments.

Unfortunately, it doesn’t feature my favourite Calvin and Hobbes comic, which is this one:

If you’re never read these before, you’ll love them. To paraphrase the site – newspaper comics, as a medium, just don’t deserve something as good as Calvin and Hobbes.

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Day 18

Posted in major arcana

I have to work in the morning, so I won’t write very much; just thought I’d share the rest of the enemy graphics without any commentary. I managed to find some time this weekend to resize the existing ones down to 200×200, and draw the remaining five:

If this wasn’t a contest situation, I’d redo most of those – but it is, so I don’t care :). Actually, it feels great to be able to put some element of the game behind me – even if it’s just something small like this. The contest has given me an excuse to release something I consider sub-standard, but it may result in me actually finishing something for once.

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Day 15

Posted in major arcana

Today I worked on some enemies! This is quite slow work – first I sketched a basic picture of what I wanted, then I inked it, I scanned it, I coloured it, and finally I resized the enemy down to fit in 256×256. However, I think they’re all are going to need further processing, as they’re a little big at the moment compared to the hero characters (at only 40×20).

On the enemy graphics side, here’s what I figure I need for the first two hours of gameplay:

The Fool (Done)
The Emperor (Done)
– The Magician
A representation of Cups (Done)
A representation of Swords (Done)
– A representation of Pentacles
– A representation of Wands
– A Wolf
– A Bat (Every cave needs a bat.)

As a disclaimer, I should point out that I’m (naturally) not particularly happy with how any of these have turned out… Graphics take a lot out of me, so it’s kinda remarkable, in a way, that I actually managed to do four full enemy sprites in one day. My secret? I’ve just been ignoring that tinny little voice in my head nagging about how “it doesn’t look right”. After all, I’m going to replace all this after the contest.

So. Here’s what I’ve got to show for my day’s work.


Based on Minor Arcana 2 of Swords

As the game’s working title implies, I hadn’t originally intended to include the Minor Arcana at all, but when I was trying to come up with enemies, this just seemed ideal. The original card is quite a powerful image – it features the woman in this picture with two swords, blindfolded, sitting with her back to the ocean.


Based on Major Arcana 0, The Fool

Of all the enemies I worked on today, this one most closely resembles the card he’s based on. “The Fool” plays a special role in the game, sort of an optional side quest that you can complete throughout the game. I’d really like to implement at least the first part of that, and I thought if I made the enemy graphic, it would ensure that I wouldn’t have to cut it from the game at the last moment.


Based on Major Arcana 4, The Emperor

I’m quite happy with how this one turned out. In my game, The Emperor is the first “Important” character that you fight against. It’s also where the demo’s going to end.


Based on Minor Arcana 4 of Cups

I made this one last, and it didn’t really work out. The problem is that there isn’t really a character in the first part of the suit of Cups that makes a good enemy. This guy is closest, but the 4 of Cups is meant to represent apathy, boredom, all that sorta thing. I think I was trying to make him look drunk, or at least just disinterested, but it didn’t really work out. It also didn’t help that the resizing process totally ruined his hair.

I’m sad to say that this is it – I’m off for the weekend, so my full time contribution to this project is basically over. I won’t be updating daily anymore either, but judging by my last two posts, I guess that’s not really a big deal 🙂

I know it’s a friendly competition, but I was sorta secretly hoping that the two week vacation would give me a major boost, and at this stage I’d be way ahead of the other competitors. Well, a progress thread has started on RPGDX, and it looks like (at least) two competitors are way ahead of me. Kudos. I don’t know where they get the time for it.

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Day 12

Posted in major arcana

Someone I haven’t seen in a while is in town, and earlier I made plans to meet up with them. This meant that I wouldn’t be able to do any serious work on the game today, so I decided to work on something small instead. As the day went on and the meeting time got pushed back, I kept finishing up what I’d been doing and moving onto other, smaller things. In the end, here’s what I have to show for today’s work:

Major Arcana Cards: I sourced some public domain Tarot Cards images on the internet, then converted and resized all 22 Major Arcana cards into one image that I could load into the game.

Cancellations: This is something small that’d I’d been putting off for a while. Before I worked on this, you couldn’t go backwards in menus. As it turns out, it wasn’t a hard thing to add after all – I just kept a history of action numbers as I went, and the whole thing worked out a lot easier than I thought it would. The new code also lets you cycle through your ready heroes.

Icon: I’ve been using the old sprite from the guardian as the icon for the game’s executable. Just a small thing, but I’ve changed that to something more relevant to the game – a wheel of fortune.

Music: With the rest of the evening, I started messing around with a few possible tunes for the game. They sound alright on the guitar, but it’s going to take a while before they sound good on the computer.

Right then. I’m done for the day.

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