Stephen and I finished this little thing tonight. Sorry for the delays!
[edit] Thanks to Jani Mikkonen, we now also have a Linux build! Cheers! (A note to Linux users, the windows version reportedly works quite well through WINE.)

OSX 10.5+ (11MB)
Linux (11MB)
Source (73KB)
Nice little interactive story. It is, however, not a game. 🙂
Oh god! How did you find out? You won’t tell anyone, will you?
Thanks for an awesome story-telling experience; please keep it up.
Mac version also crashed my computer. That makes two now.
[…] causes quite a lot of hand pain, but is playable, as well as this interesting indie game called Judith. I’m pretty sure at some point late Friday night, I attempted to beat Mega Man X using only the […]
[…] causes quite a lot of hand pain, but is playable, as well as this interesting indie game called Judith. I’m pretty sure at some point late Friday night, I attempted to beat Mega Man X using only the […]
[…] remembered that scene while I was checking out the indie game Judith, by Terry Cavanagh and Stephen Lavelle. Judith is the kind of game that’s better experienced […]
[…] causes quite a lot of hand pain, but is playable, as well as this interesting indie game called Judith. I’m pretty sure at some point late Friday night, I attempted to beat Mega Man X using only […]
Great game, but the story was a bit confusing for me.
[…] had a fantastic experience with the Judith earlier this week. The game is extremely simple, with an anachronistic style rarely found in games […]
A bug: you can get the bookcase descriptions from the outer hallway, presumably because they’re the same tile.
Great game.
[…] work of fiction. With time to think, I’ve decided this isn’t quite the best path. Judith caught my eye because of what it does with a narrative. Yes, most all games have stories of some […]
Amazing game…I loved pathways too…I would definetly want to see more of these games.Its just…so original…
[…] Judith […]
[…] is the most meta type game you could pitch in an elevator…ever.Looking at games such as Judith or The Path, these are fairly short games. But I doubt they could be adequately summarized in an […]
Moral of the story: don’t be a nosy bitch.
I enjoyed the game.
[…] sono imbattuto in Judith e ne sono rimasto molto […]
[…] also collaborated on Judith, which rediscovers some of Photopia’s techniques — temporal reordering, inevitability, […]
Excellent game. Love the clock ‘tick-tock’ sound 🙂
im your biggest fan!
so stylish graphics-stupid ones can “bad” for it but its give amazing boost to atmospheres you create…great sound and music using and one of the most wonderful storytelling ever(best bluebeard interpret ever too )
bravo !!!
[…] She even has a section on “games in the newly emergent retro/art genre”, suggesting Judith and Don’t Look […]
[…] more of an interactive story (both Terry and developer increpare worked together on a title called Judith which fits this bill), so I wondered what it would be like to create a interactive story based on […]
[…] except WoW). I’ve also been reading a lot of articles and blog entries on game design. After this, this, and that, my views have certainly shifted. I’ve realized that games so far have just […]
[…] strive from the norm. There are two standout titles from this past spring alone, The Path and Judith. The Path is an interesting take on interactive storytelling, which, intentionally or not, […]
I sat thinking about this for about 10 minutes, and just could not understand how the hell the two stories intertwined. Then it just hit me. Beautiful game, very inspiring to see such a emotional story told with such primitive graphics. I loved it.
[…] [Judith via 1UP] […]
I’m confused were Jeff and Judith’s stories intertwined?
[…] [Judith via Technabob] […]
Would you compile the Mac OS X version again, so that it works on PowerPC? *Shouldn’t* be extra effort, just check ‘PowerPC’ or ‘Universal’ when compiling.
That would be very kind 🙂
wolfe: I’ll say it to Stephen when I see him online next 🙂
@electric funeral
(Spoilers)
I, for one, inferred that Judith’s story took place years before Jeff’s. Note that Jeff mentions early on that the house had been abandoned for years.
Terry: please do 🙂
this was amazing there should be more games like this. i played out more like a movie than a game except rather than watching the protagonist do stuff u were the protagonist
great game
Terrific game, it sucked me right into it. Hope to see more!.
[…] Judith, a game about control and isolation. […]
Great job, I was so curious to try this game (pun intended), just finished it, this shows games can be an art form, and a means of narrating a story. It’s amazing such atmosphere could be achieved with such simple graphics. And I’m not a stranger to old 8bit sprites. I played wolf3d back in the day, but I wasn’t driven by “nostalgia” in any way while playing this. It’s just so different. Good job again!
Good narrative, not good gameplay. Ending was flat.
hmm my reply is missing. guess people couldn’t hadle it..figures.
Which reply was that?
Awesome game man:) also still trying to figure it out, just played this after don’t look back which is another awesome game keep making them please.
haha that’s thie thing..I don’t remember completely what it was..but I did make a earlar reply a few months back..oh well might have been a glitch.
This isn’t a game at all, and yet it’s entirely worth “playing.” It seems to me that the simple graphics make it more like a novel. Reading is an active creative process, the reader brings the story to life.
The story was perfect.
A
I love games with large pixels and this one really makes you stop and think for a second or two.
Perfect.
It looks terribly interesting and I’d love to play, but I’m afraid of jump-out-and-scare-you things. Is it very scary? Or should I wait until daylight before playing?
This game was fantastic. It kept me interested, the story was great, and at points I was somewhat frightened. The music, sounds, story and even graphics came together so nicely. Make more!
I really enjoyed this game. I did feel that the ending was on the “happy” side (I generally prefer horrible endings) but the game managed to pull off a lot with the narrative despite the rudimentary graphics and controls. The minimalist approach worked very well and I look forward to seeing what games you guys make in the future.
Wow, for such an OLD game engine and what would be described as “crappy graphics”, this was quite enjoyable. I would compare this game to portal, because, it was short and enjoyable, yet innovative in a new way not done before.
The Storyline, and ESPECIALLY the music are what make the game. Great piano music!
Brilliant.
I like the game. Even the old graphic give me chills. I didn’t understand what was happening half the time though.
Darnit. I want to play but the OSX version says it isn’t supported on my architecture. Not sure what the problem is, running 10.5.7 with plenty of ram.