I love RPGs – at any given moment I’m making several of them, in fact. I think a big part of my affection for the genre is that it often feels so alien to rest of gaming – my favourite RPGs have long drawn out interactive dream sequences, characters controlling younger versions of themselves reliving tragic memories, characters entering people’s subconsciouses to fight personified nightmares, interactive time travel paradoxes, teenagers summoning mythological creatures by shooting themselves in the head, and so on. As someone who loves concept driven games, you can see why this sorta stuff appeals to me.
Space Funeral is an RPG that feels alien to other RPGs. And it’s not just the story – I love that this thing is made in RPG Maker. It means that the game comes with decades of expectations; what the default menus are supposed to say, what inns are supposed to look like; more than just the setting itself, having the game not-quite-fit into its standard tropes is what makes it feel so wonderfully bizarre.
Space Funeral is free, and can be downloaded for Windows at gamejolt.