Post-Compo Copycat


Copycat is better now. Yay! I’ve also made downloadable versions! Play it here:

[Play Online (Flash)]

[Download for Windows] | [Download for OSX] | [Download for Linux]
[Source Code]

The new version has the blue title screen – if you still get the old black one, try refreshing your browser with CTRL-F5.

I changed LOTS of little things for this – too many to list – but here are the highlights:
– Turn order is set in stone – everything’s more predictable and fair.
– Swords are much more powerful now – they block guns, and the point of a sword is always dangerous.
– Sword versus sword combat is also very different – you need to hit sword enemies from the side.
– Dasher enemies have changed!
– You can see where enemies are going to spawn from next!
– Enemy spawn rate is faster!
– Lots of tiny edge cases have been tinkered with.

Some things are harder, some things are easier, but overall it’s probably harder than it was. However, I think it’s also a lot more solid and fun. Enjoy!


9 Comments so far

  1. MadmanEpic on April 28th, 2015

    In my opinion, the game is kind of broken because of two things:
    One, Gun enemies can turn and shoot at the same time, which is very, very annoying.
    The second is that if one Sword enemy is attacking, you can survive if you too have a sword, but if there is one behind him, and you have locked swords, you have no way to defend yourself and you will invariably die.

  2. Rex on April 29th, 2015

    I agree with Madman on this one- a sword enemy becomes literally unbeatable with anything else behind him. It really kills much of the fun.

  3. Terry on April 29th, 2015

    You guys should probably try to avoid getting into situations like that?

  4. nobody on April 30th, 2015

    I’m up to 53 so far. (The sword-to-sword behavior is brilliant; I’ve only captured the triangle once, and that was a big surprise; it took me a while to figure out what was going on with the Builder attack — on their own they don’t seem to have that sort of range?)

    In any case, this is great. So many nice little tactical situations.

  5. Sean on April 30th, 2015

    How can I play the Compo version? It was much more fun.

  6. Oliphaunt on May 1st, 2015

    I loved the compo version; I’d managed to wrap my mind around the rules as they were. I didn’t feel the Gun enemies were overpowered at all – in fact I preferred to take them on wielding a sword! (The exact opposite sentiment of a complaint I’ve seen.) Sometimes I wound up in situations where toting a Gun I got skewered by Swords anyway. I loved how such a small game managed to capture the advantages and disadvantages of ranged vs melee combat! Perhaps my only gripe with it was the glitch where sometimes a single keypress resulted in two moves.

    I only found out about the new version today and there’s a lot to discover. For sure the Sword enemies are a lot tougher, perhaps the toughest across the board but the jury is still out on that one. I’ll see and let you know!

  7. togg on May 3rd, 2015

    I’ve just discovered this 😀 Turn order is the thing that I don’t quite understand yet. Who has the priority etc.

    Keep playing between this and super hexagon :))

  8. SaviourV on May 25th, 2015

    How many types of enemies exist in this game? Also, what are the easiest and hardest ones?

    And when exactly does that Mimic Crystal show up?

    I’ve played this yesterday, and I almost think that if this had upgraded graphics, it might be even more interesting than it is right now. It’s well-made, and quite challenging.

  9. Anonymous on May 9th, 2019

    Exactly when does the mimic crystal show up I’m kind of lost on that part I’ve tried alot and I think my highest on cool math was like 67 but I still haven’t seen it I just need a goal to work towards because I’m starting to think it’s all a tease I can’t find anything online talking about the mimic crystal

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