Last year I thought very seriously about coming up with a new idea for a game, every day, for a month, and posting about it. (I’m still sorta thinking about it, to be honest.)

I only mention this because a guy by the handle of Squidi has started a project that’s literally ten times as ambitious, called “Three Hundred“. To quote him:

What is this place?

Simply put, a challenge to myself. Every day for three hundred days, I will post a gameplay mechanic that has (hopefully) never been seen in a commercial video game. Three hundred mechanics. No more. No less.

(I expect it’s the “No less” part that’ll slip him up.)

Anyway, he’s only been at it for a month, but so far it’s absolutely astonishing – check it out. The ideas are great and it helps that he’s a really talented artist. I’m like, totally jealous.

And on that note, sorry it’s been so quiet around here recently. I’ll start updating again very soon, I promise.

4 thoughts on “Three Hundred Game Ideas”
  1. I don’t think so, it was an off the cuff idea by one of our lecturers. It may work it you just leave it for a while, it has about a 2 minute loading time (yes we suck 😀 )

    Ah looking at that pandemic link, they’re not related.

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