171 thoughts on “Pathways”
  1. dont look back touched me, particullarly because i only realised the meaning of the name before i finished it

  2. Hey, I was on armorgames and played your game “Don’t look back” and i loved your style, pathways is also awsome, i like it when the theme gives me the chills

  3. i cant figure out how to play pathways… i feel retarded but i just dont know what i need to download or w/e to be able to play the game… any suggestions?

  4. I enjoyed Don’t Look Back and came here to see if there were similar games. I found this game very sad but very interesting as well…very nice.

  5. Every time I try to open the game it instantly says there’s an error with it and closes it before I even get to see a start screen or anything. Any ideas?
    I LOVED Don’t Look Back and wanted to try more games.

  6. Any of you guys know Breaking Benjamin? This reminds me of the song firefly, Gives me the same feeling. Same with dont look back, theres just no way to describe it.

  7. Good game but i want happy end.
    Блин ну реально скажите же как в конце идти чтоб он нашёл таки свою жену?
    Please))

  8. I seriously seriously love your games.

    Both pathways and don’t look are so full of emotion and make me feel the same way as when I was kid playing my first videogames.

    I’ll keep an I on you website and I hope to see more games like these.

    Thank you for everything.

  9. I’m play Pathways and Don’t look, and both has the same style as Yume Nikki. Simple graphic, lack of text, simple and even pointless gameplay, but full of emotion, deep story, really imaginations in background, original gameplay and very sad ending. I like all 3 games, and i really recomend Yume Nikki to everyone like your games. (just, think as Yume Nikki is really long, and is quite end find the ending whinout a Faq)

  10. This is the only game that’s managed to pull a tear from me. Beyond brilliant. This is one of the greatest games I’ve ever played. Thank you for creating something this incredibly wonderful. You bring life to the indie game community.

  11. the ending is so sad! Great game though. A perfect blend of old-school graphics and modern programming

  12. nice, i just happened to stumble upon dont look back i think it was called, so i followed that game to this website. good stuff and keep it up! 😀

  13. You can also consider me a fan of your work. Both this game and Don’t Look Back were deeply moving. I respect you, man. I am proud to consider you a peer within the games industry. Consider your work to now be a source of inspiration for my own work!

    Cheers,

    Bradley

  14. Terry you are genious…

    I’m serious. How did you do such a game like this?
    Lots of people spend their years and millions of dolars and can’t make a game like you did. Because they don’t know what is emotion. You made a game based on emotion.

    “pathways” is the best game ever, anyway, no one can do better, even you Terry 🙂 I’m telling the truth, this game saved my life.

    Thanks a lot.

  15. I am not a computer game person at all but I really do love your games. This one was so interesting but simple. I also really enjoyed Don’t Look Back. I can’t wait until the second one comes out.

    Keep making games =)

  16. Brilliant and beautiful game.Incredible music that creates an amazing atmosphere.

    I really thought you lost someone dear to you and you became kind of obsessed with the meanings of “turning back” or “looking back” when i played this and dont look back one after the other.

    And i want to say it again,i loved the music in these games.

  17. Excellent game, now I know two of your games (this one and “Don’t look back”) and I’m looking forward for more. Best regards from Uruguay.

  18. Cool game, thought provoking. But no matter what you do, the game always ends the same, despite its concept of different paths. IMO, interactivity is kind of the point of games and should be expanded upon, not taken away.

  19. You fire my imagination and will to create!
    Thanks!

    Sometimes the interpretation of your game’s events seems quite hermetic. But I would do the same, it is YOUR creation afterall.
    Play at your own risk ^ ^.

  20. Wow what a bunch of emotinal cry babies.

    If a nice but simple game like this can make you cry of feel super sad.. I really don’t want to see how you people handle a real tragic story.

    OF course that doesn’t mean that this game is bad, on the contrary it’s pretty good considering it’s simpleness since it does tell a nice basic message to those that play it.

    Good job Terry but be careful of comment from people who overblow the emotional impact they got from the game. Last think you want is to limit yourself cause of what others have said including me.

  21. I really like these games. All of them says about somethink. This game says probably about running double life. It says that everyone has got his own mask that allways plays someone different and changes it in case of situation. But up the end everythink will be mixed 😀

  22. You are a videogame artist, and I really want to thank you for that. You should be proud. I have been linked here by the Motion-Twin site, which are also great artists in, of course, different ways. I hope you realize you are part of the cultural future and I hope you will hold on to your projects.
    No pressure ! love =) (I also tried to stay with the lady in black, which I think is the cutiest among them)

  23. the game is amazing, it tells you to appreciate all that you have in life, somtimes i laughed, somtimes i nearly cried, but i think thats what it means =(

  24. Hello!my name is 薛晓东, I live in china.THis is a nice game! I feel very happy! my QQ644094885,哈哈,有中国人吗?

  25. Dear Sir,

    It’s a wonderful concept/art piece. You should be proud of the way it turned out. The multiple interpretations of the opening scene, based on one’s pathway, is great. I love how She changes in her relationship to the player, depending on where the player chooses to go.

    The only thing that I think I miss here is the ability to choose *not* to act. Inaction is as much a choice as motion is, and it could be that there are three or more pathways available, depending on whether the character moves forward or refuses to. I’m not just talking about choosing to stay with the dark-haired girl who speaks to you, but choosing not to leave the first scene, or the scene with the second female, choosing not to move forward in battle in any fight scenario, etc. This isn’t a suggestion that someone move backwards – I prefer the way you have it set up. But, if, say someone doesn’t move for a set period of time, indicating the refusal to pick a new path, the consequences of the player’s actions might be interesting.

    But that’s only a thought. As it stands, “Pathways” is awesome, and I’m happy to play it.

  26. wow. even more emotional than dont turn back. PLZ MAKE MORE OF THSE MOVING PXEL GAZMES (ima pxiel games addict ^_^ any pixelated game amuses me but urs r da bes t^_^)

  27. this is the most incredible game that i ever seen in a long time, you become one of my heros.keep like this.
    I love Don´t look back too

  28. That screenshot is teasing! I tried to find her!
    I really thought it could have something to do with the order in which you go trough the eighth pathways, but — I dont think anyone has enough time to brute-force that >.>

  29. i feel like some of the scenes were not really complete, particularly the war scene, which ends on a blank mire, or the dragon, who is never pictured in favor of simple blackness. this strikes me as laziness.

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