Copycat

copycat

Something small for Ludum Dare.

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[Ludum Dare Page] | [Source Code]

Turn based action game.

Defeat enemies to absorb their power.

Destroy the mimic crystal to ascend.

* 16 Comments

16 Comments so far

  1. Ben on April 20th, 2015

    This is fun, but the gun enemies are unbelievably strong. The fact that they shoot instantaneously means it’s incredibly difficult to kill them. This is especially if you have dasher or gun: you basically have to wait for them to walk into your line of sight and pray nothing’s happening around you that needs your attention.

    The real kicker is that they can shoot as soon as they spawn. I’ve just lost a run because that happened. There’s really nothing you can do about it.

  2. Mark on April 20th, 2015

    You can make a bomb (yours or enemy’s) tick down by pushing backwards against a wall!

    Such a fun little game here.

  3. Noah on April 22nd, 2015

    Confusing at first, but really fun once you get the hang of it! My high score is 58!

  4. guest on April 23rd, 2015

    Played it for a bit and had fun. But I die too much and never even saw a mimic crystal. I assume it’s either hidden in a random block, or I have to destroy every block? (The latter seems more likely)

  5. Bryghtside on April 23rd, 2015

    Finally managed to ascend – this was really tough! The main difficulties I had were to do with the Gun enemies who require a lot of strategy to fight given that they can shoot as soon as they turn, and the bomb weapon which was incredibly difficult to get kills with on anyone but the dashers. A lot of fun though 🙂

    (my score was 60)

  6. JR4599638 on April 25th, 2015

    Wow, this is a fun and clever game! The bomb feature is a little difficult to kill with, but the death feature is awesome! My high score is 72 🙂

  7. JR4599638 on April 27th, 2015

    So, I ascended, and what happens after that?

  8. The Brass on April 27th, 2015

    You swich your priority from ascending to gathering points. Just kill enemies instead of destroying the Mimic Core. Alternatively wall yourself off with Builder and let enemies gather outside your fortress, then kill them all with Death once you get the chance. I’ve gotten forts up, but the enemies always randomly bust through before a Death spawns inside.

    As overpowered as the gun enemies are, they are sort of fun to fight against, choosing the perfect move every turn. The biggest issue is enemies spawning and killing you without you being able to react. The gun enemies aren’t bad since they are stunned for two turns after spawning; Sword and Dasher are worse. Also, if you have Sword, going against a Gun enemy, in a situation like V-< if you walk forward to stab whether or not you die is random.

    Fun stuff. Got 93 on my first ascension.

  9. Blake on April 28th, 2015

    I finally played this today and found it to be quite engaging and fun.

    It actually took me a couple of minutes to figure out the controls, though. (“Hmm, sometimes ↓ moves me up, and sometimes it moves me to the right… and sometimes my character changes shape… What’s the pattern here?”) I felt kind of silly once I realized ← and → are for turning, but perhaps more specific instructions would help, especially since it wasn’t immediately clear to me that the shape of the yellow character indicated a facing direction.

    It also took me some time to figure out what to do with the mimic crystal, but it was fun to discover that on my own. After about 80 minutes of play, I ascended with a score of 86. I’m looking forward to the upcoming enhancements!

  10. Guy who burs your house now on April 29th, 2015

    Hard!

  11. sz25 on May 16th, 2015

    Easy to learn.
    Hard to master.

  12. Ethan on December 3rd, 2015

    Seems Like Something On A Atari 2600

  13. Caden on January 11th, 2016

    This is now one of my favorite ways to pass the time. Nice work Terry!

  14. Somebody on July 24th, 2016

    Score & weapons aren’t display in Windows version. 🙂

  15. Somebody on July 24th, 2016

    (All the text things, actually)

  16. Terry on August 3rd, 2016

    Hey somebody, thanks for letting me know! This is probably a bug with my framework. I’ll look into it 🙂

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