Positive Force

Been a while since I’ve made a VVVVVV post! Well, I’ve got two big pieces of news about it…

First up: VVVVVV is a finalist at the 2010 IndieCade Festival!

IndieCade is a festival for independent games held in Culver City, California (just outside Los Angeles), and VVVVVV is one of 32 finalists this year. It’s a real honour to be included, especially since previous finalists include games I admire hugely, like Train, Tuning and Machinarium. I’m hoping to make a special version of the game for exhibition at the event!

Secondly!

VVVVVV is now available on Steam. For less than $5.

Like they do with a lot of games, Steam are offering the game with a 10% discount for its first week, but as I’m sure visitors to this site are aware, this actually represents a far more dramatic price cut than that! That was a tough decision to make, especially since VVVVVV is my only source of income, but I know that the original price of $15 was off putting for a lot of people and I hope this means that more people will now be able to check it out 🙂

I’ve also updated the price from my fastspring store and the online version on Kongregate, and the price should also be updated on the other other Digital Distributors soon (GamersGate, Impulse, Direct2Drive, GetGames and GreenManGaming).

One last reminder: for new players looking for the soundtrack, it’s being sold separately by Souleye! You can get it on his website here: https://www.souleye.se/

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Brought to you by the letter G

Posted in VVVVVV

NOT AN APRIL FOOLS JOKE SERIOUSLY

It looks like one of VVVVVV’s digital distribution websites, GetGames, are having an Easter Sale, including VVVVVV for 20% off! They price the game in UK Sterling, so that’s a discount from £8.99 to £7.19; and according to google’s exchange rate that’s 10.944618 U.S. dollars.

The sale is apparently running until next week, so if you’re thinking of getting the game, it’s a good chance to get it that bit cheaper – this is the first time it’s ever been on sale anywhere!

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As You Like It

Posted in VVVVVV

I have VVVVVV news! While you will always be able to buy the game directly from me, it’s now also being sold on two other sites:

Firstly, a new UK based digital distribution site, Get Games. Get Games are the first such website to sell it – I’m hoping that it’ll appear on a few more in the coming weeks!

Secondly, in addition to the Windows and Mac versions, there is now also an Online version! It’s being sold by Kongregate using their Kreds system. This version has compressed music and can’t be played fullscreen, but otherwise it’s the same – it might be worth a look to people who would prefer to play it online!

Meanwhile: I’ve finally gotten to work on my February game. Should have something worth posting about it (and my unfinished January game) later this week.

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Thorny Exchange

Posted in VVVVVV

Whoops! There was a small problem with yesterday’s patch. I’ve quickly fixed it, and called the new, correct version v1.2.

Download VVVVVV v1.2 patch for windows

If you’ve already upgraded to v1.1, then you’ll need downgrade to v1.0 first, using this.

How to tell which version you’re running: The original version 1.0 has a simple main menu, version 1.1 has a more complex one with separate game and graphic options, and the new version 1.2 has a little v1.2 mark in the bottom right hand corner of the main menu.

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DIY V Repair

Posted in VVVVVV

The windows patch for VVVVVV is complete! Mac patch will follow once I can find a tool that generates a patch that isn’t 70 megabytes, heh.

[EDIT] Due to a problem with the original patch which breaks the time trials, I’m taking this patch down! I’ll have another update later today.

If you’ve installed the V1.1 patch and would like to update to V1.2, you can use this new downgrade patch to restore the game to V1.0 first.

The full list of changes is on the forum, but here are the highlights:

– You can quickly restart the time trials by pressing ENTER.
– Now supports more flexible graphic options, which may help improve performance on some machines.
– The game now starts in a window by default, which makes it easier to run on Linux through wine.
– A number of small bug fixes.

Thanks for your patience!

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Please Forgive Me!

Posted in VVVVVV

I’ve got some bad news for Linux users that I was hoping I wouldn’t have to announce – I’ve tried everything I can think of, but I can’t get a version of VVVVVV working on Linux. I’m out of ideas and it doesn’t look like it’s going to happen. Believe me, I’m as annoyed about this as I’m sure you are.

Flash is supposed to be cross platform, so I was under the impression that making a standalone Linux version just involved making a flash projector on Linux (like it did on a Mac). That’s not the case – I was horrified to discover on the day of the release that the Linux version was completely broken; it wasn’t displaying the graphics properly, and it didn’t take any keyboard input at all.

Since the launch I’ve optimistically tried everything I could to get it working, but VVVVVV is a flash game, and I’m completely at the mercy of how well flash works in Linux. I had some success using different versions of the standalone player, and I tried making changes to the game to hopefully work around the various problems I was having. The closest I got was by making an AIR version of the game and running it with the new (still in beta) version of AIR 2.0 – and that still had serious problems. The game had an audio lag of a couple of seconds, ran very slowly in fullscreen and worst of all, randomly called KeyUp events when you were holding down a key, which completely breaks the game’s controls.

I’m… disappointed that Flash support on Linux isn’t better than it is, but there’s nothing I can do.

There is at least some consolation, though – VVVVVV seems to work very well on Linux through Wine, at least in a window. With the patch I’ve been working on, I’m going to make the game a bit more Wine friendly by having it start in windowed mode. edit: WAIT FOR THE PATCH!

As well as that, I’ve also been looking into making an online version of the game available too which should work better (since the flash browser plug in on linux seems to be a lot better than the standalone version, for whatever reason). More on that in the next few days.

In any case, I’ll keep trying – hopefully a newer version of the Linux flash standalone player comes along at some point to fix these issues. I wish there was more I could do 🙁

42 Comments

TIGJam UK 2


(the venue; cheers to bateleur for the photo)

I’m just back from TIGJam UK 2! I was pretty exhausted for most of it with VVVVVV’s launch and everything, but I still enjoyed it a lot – met lots of new people (though unfortunately I didn’t get talking properly to everyone I wanted to), made a short game that I’m really happy with, and I got started on what’ll probably be my January game (as per the whole game-a-month thingy I’m doing this year).

Over the next couple of days, though, I’m going to do some more work on VVVVVV – I have a few things I wanna try to get the Linux port working, and hopefully I’ll have a patch that’ll fix a few minor glitches that people have found. I want to add some advanced display configuration options too that should help people who’ve had blurriness or slowdown in fullscreen modes.

I’ve got quite a backlog of emails to catch up on this week; apologies if you’ve been in touch and I haven’t replied yet!

5 Comments

Level Complete!

VVVVVV is complete. You can now get it from its website https://thelettervsixtim.es/!

I apologise for how last minute this all was! I’ve just sent out the preorders to anyone who donated. If for any reason you haven’t gotten that, get in touch and I’ll sort you out.

I’ve just been told that the emails might have been marked as spam, since it got sent out to quite a few people. Be sure to check your spam filter, just in case!

I’d just like to remind you that if you like the soundtrack, Souleye is selling that separately on his own site here: https://www.souleye.se/

Want to talk about the game here? I recently added a forum!

Thanks for all the support and encouragement over the last few months. I hope you enjoy the game!

188 Comments