VVVVVV minor patches for Mac and Linux

Posted in VVVVVV

If you’re a Mac or Linux user and the new version of VVVVVV is running on your machine, you can totally ignore this post! If not, read on:

We’ve just updated the Mac and Linux versions of VVVVVV on the bundle site. The Linux fix is to address a problem with included 64 bit libraries, while the Mac version should fix the crashes that some people were having with OSX 10.5.8. You can redownload the files from the bundle site, or download the patches here:

Downloads:
Mac 2.01 Patch | Linux 2.01 Patch

If for some reason the patch file doesn’t work on your mac, try manually updating the binary with the one in this zip file. To apply that, you’ll have to “Show Package Contents” on the VVVVVV application file, then go to Contents/MacOS and replace the binary with the one in the Intel directory of that zip.

Also, we had a go at making a Mac PowerPC version! We haven’t uploaded a new build for that yet, as it doesn’t seem to work for everyone we tested with, but if you have a 10.4 PowerPC Mac and would like to give it a try, you can download it here. Apply it using the same process as above. If it works, let us know!

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VVVVVV version 2.0 launches in the new Humble Indie Bundle

Posted in VVVVVV

Big news, guys! I’m launching a MASSIVE update to VVVVVV today, as part of the new Humble Indie Bundle! This is a complete rewrite of the game to C++, making it run faster and better on Windows, Mac, and, finally, on Linux!

But even more than that: there’s now also a level editor in the game! I’m really excited about this – it’s something I’ve wanted to do ever since launch last year. Over the last couple of weeks I’ve been working flat out, trying to make this as powerful and simple to use as possible, and I’m really looking forward to seeing what people do with it.

While working on the editor, I sent early versions to a few friends and asked them to have a go at making something with it. Everyone came through big time; I’m totally blown away at what they came up with! Those ten levels are included with the new version. Let me tell you a bit about them (and the people that made em):


Robson: Pyramid of Doom

Robson is the creator of YYYYYY, an awesome ASCII demake of VVVVVV which I loved to bits. His level is an extremely cool themed world called “Pyramid of Doom”, which incidently is one of the easier levels in the pack, so it might be a good place to start if your VVVVVV skills are rusty…


Jonathan Whiting: Vertiginous Viridian

Jonathan Whiting is the indie developer responsible for Stalwart, Love Letter, Crushd and Jed, among many other games. I’m a big fan of his level design! He frequently attends the jams we hold in Cambridge, and was one of the first people I thought of for this. His level, “Vertiginous Viridian”, does some really clever things and explores some very interesting level ideas!



Magnus PÁ¥lsson
: Dual Challenge and A New Dimension

Magnus PÁ¥lsson, aka Souleye, is the musician for VVVVVV! I’m really impressed with his levels for this – he made two, “Dual Challenge” and “A New Dimension“, and it’s clear he really put his heart and soul into them. I love these levels because they feel like his music – in that they’re saturated with ideas and little details and care. His “New Dimension” level is also by far the biggest of the pack, occupying a very good chunk of a 20×20 map!

(Incidently, Magnus’ levels are the only ones of the pack to use scripting, which unfortunately wasn’t implemented in time for other people to use it.)



Craig Forrester
: Variation Venture

Craig Forrester, aka Ishi, is a UK indie developer and also attends the jams here in Cambridge. He’s the creator of the awesome Xbox Indies title Upbot Goes Up, as well as Johnny Platform’s Biscuit Romp and the awesome two player platformer Treasure Treasure. His level is “Variation Venture”, and is a short adventure divided into four parts around a central hub!



Roger Svanlund
: Line Wrap, Roadtrip to the Moon, and Golden Spiral

You might know Roger Svanlund, aka Rox as the creator of that super cool 3D mockup video VVVVVVX! Rox made not one, but three levels for the new version of the game! My favourite of his is “Line Wrap”, which is a great looking themed level that does some clever things with wraping rooms. He also made “Roadtrip to the Moon”, and “Golden Spiral”, which is without a doubt the trickiest level of the ten!



Whirligig
: Variety Show

Whirligig is the creator of the other ASCII demake of VVVVVV, titled CCCCCCCCCC. It’s a really clever and well put together game, that, like Robson’s YYYYYY, brings lots of it’s own ideas to expand the basic concept of the game. His level, “Variety Show”, is a bit like his levels from CCCCCCCCCC, with big open rooms.



Notch
: VVVV 4k

I’m sure Notch needs no introduction, but here’s one anyway – Notch is the creator of Minecraft, one of my favourite games. He’s also a frequent partipant in online coding contests like Ludum Dare and Java4k. To some of you, his level, “VVVV 4k” might be familar! This is a port of his awesome 4k demake of VVVVVV for last year’s Java 4k contest.

As for a new level of my own? Stay tuned 🙂

If you bought VVVVVV directly from me, you should very soon receive an email with a new download link! If you got it on Steam, it should be updated automatically there very shortly too. Unfortunately the Mac App Store will take a little longer as it needs to go through the approval process. But if you bought the game there (or anywhere else) and want to download the new version, get in touch and I’ll send you a link 🙂

If you wanna get started making levels, I’ve posted a short tutorial on my forums! Incidentally, my forums are the place to post and find new levels. 🙂

One last thing: I’d like to thank everyone involved for making this happen – everyone above who worked on levels packaged with this version, John Graham and Jeffrey Rosen for organising the bundle, and in particular, Simon Roth, who created the C++ port, and tirelessly worked long nights with me to get this version of the game ready for the launch.

Thanks everyone 🙂 Hope you enjoy the new version of VVVVVV!

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VVVVVV 60% off on the Mac App Store this weekend

Posted in VVVVVV

This week, VVVVVV’s had the very good fortune of being listed as a “staff pick” on the relatively new Mac App store, which launched me into the top 30 games on the store (and into the top 100 overall). Lots of new people who would probably never have tried the game otherwise are discovering it for the first time, which is pretty cool!

To celebrate, I’m matching the Steam Christmas sale with a sale of my own, and putting the game on sale this weekend for just $1.99 USD (or £1.19 GBP, €1.59 EUR), exclusive to the Mac App Store!

VVVVVV on the Mac App Store

Please spread the word! This weekend only!

Here are a couple of the nicer user reviews the game’s gotten from Mac users:

The best game I’ve played in the last 5 years ***** by Neven Mrgan

    VVVVVV is a wonderful retro game, but that is only a small part of its charm. The fact that it gets *absolutely everything* right is the real victory. The graphics are cute and sharp, the level design is super-creative and challenging, the puzzles are simple but often maddening, the music is amazing. Among the movies I’ve seen and books I’ve read in the last few years, VVVVVV stands out as one of the best pieces of entertainment. I couldn’t possibly recommend it any more.

Shockingly good! ***** by primitiveworker

    Tight controls, compelling story, challenging areas, cohesive minimalist 8-bit design, metroid-like in its exploration and excellent 8-bit music! A gem!

Wow. Just, wow. ***** by Scott Jon Siegel

    I’m guilty of having never played VVVVVV before. This game’s an incredible platformer, and worthy of your hard-earned monies. Buy buy buy.
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Stop and Reflect

Posted in VVVVVV

Happy new year, guys!

This has been a hell of a year for me. Frankly, I find it hard to really believe how well things are going now, considering how things were looking near the end of 2009. It’s amazing how much has changed in just a year.

Things were pretty bad for me just before IGF submissions last November – far worse than I’d let on at the time, in fact. Last year I’d basically given up my ambitions to be an indie game designer full time, because I’d run out of money. The only reason I was still making games was because I was unemployed, couldn’t find a job, and didn’t really have anything better to do.

At the start of 2008 I’d taken out a loan for 15,000 euro, but that only lasted a bit over a year. I spent six months in 2009 on unemployment benefit. By November I was utterly broke – my credit card was maxed out, my bank account completely overdrawn – I was borrowing money from friends and family just to pay rent and make loan repayments. I eventually just ended up moving back in with my parents. Things were pretty bleak.

The only thing I really had going for me was VVVVVV. It started out as just a small side project, but I was having so much fun with it that I just kept letting it get bigger and bigger. I figured it was probably going to be my last game as a full time indie, after all, and I wanted to make something I could be proud of.

I didn’t really know what to expect when I finally released it. I didn’t really know what I was doing, and probably made a mess of the release in a lot of ways – having so much of the game available in the beta was a big mistake; I really should have done more to try and make sure it wouldn’t be leaked. Assuming I’d just be able to build a Linux version without any complications was really stupid. And $15 was a seriously misjudged price.

Nevertheless, despite my fumbling, things actually worked out! On the first day, I sold 312 copies of the game. By the end of January, I was up to close to 2000 copies! Not only had I made enough to get myself out of trouble and pay back what I owed, but I had enough to keep making games for the rest of the year. Things slowed down after that, but by the time I launched on Steam in September, I was up to 3000. I don’t think I’m actually allowed to talk about my Steam sales figures, unfortunately, but it’s doing quite well there too.

I’m not in this line of work to make money – all I want to do is make enough to live on, and thanks to VVVVVV, I’m now doing that. It’s the best game I’ve ever made, and I couldn’t be prouder of it.

I’m sorry, I’m rambling… (there’s a reason I don’t talk about this sorta thing too much!). I’ll try to wrap up.

I’m starting 2011 in a very different position to how I started 2010, and it’s down to more than just money. Last year I was completely isolated from fellow game designers, now I’m living with two other game designers I hugely admire, in a beautiful little city with a flourishing gamedev scene. I’ve won an award for my work. I’m working on one of the most promising projects I’ve ever been involved with. I make a living doing what I love. 2010 has been a very important year for me, and I’m incredibly optimistic about what 2011 will bring!

This post was supposed to be about 2011, not 2010, but I suppose that can wait awhile. Thank you to everyone who’s enjoyed my work and supported me! It’s been a great year 🙂

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Prize for the reckless

Posted in VVVVVV

When I offered a free copy of VVVVVV to everybody that bid on Saint’s VVVVVV sock auction, all I was hoping for is that it might bring some attention to what he was doing, and maybe result in a higher final price for the auction – but maybe I should have thought things through a bit more. Things got a little out of hand, and the auction closed at a staggering $10,200, way beyond what anyone could reasonably pay for a pair of socks.

Sadly the winner bidder backed out, as did the 10 next highest bidders. After the auction ended, I updated the post offering the socks to anyone who was serious with their bid, and wanted to come forward and claim them. Somebody did exactly that, making a much more reasonable bid of $355! As a result, I’m quite happy with how this has turned out! Saint managed to raise around $600 for Child’s Play with his auctions, with the VVVVVV socks contributing over half of that!

As for my end of the bargain; eBay sadly don’t provide us with email addresses of anyone except the winning bidder, so I’m not able to contact people who won. So instead, I’ve put together a little script to hand out the codes – if you bid less than the winning amount ($355 dollars), simply input your ebay username and the amount you bid to claim your free, giftable copy of VVVVVV:

[CLICK HERE TO CLAIM A STEAM CODE]

Enjoy! This auction was in support of Child’s Play, an international charity helping sick children in hospitals worldwide. If you’d like to contribute, you can do so via paypal here, or find out more at the Child’s Play website.

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Saint’s Yarn

Posted in VVVVVV

Check out these socks!

Cool, huh? They were knitted by TIGSource poster Saint – he’s also knitted Aquaria socks, Fez socks, Hero Core socks, a Star Guard beanie – and he’s auctioning the whole lot off for the charity Child’s Play on ebay.

I think this is incredibly cool and generous, so I wanted to make some small contribution towards it. I’m offering a free, giftable copy of VVVVVV on steam to everyone who bids on the VVVVVV socks! Spread the word 🙂 (Here’s the VVVVVV sock auction.)

[21st Nov, Edit] The auction has ended, but unfortunately the winner bidder retracted his bid. The auction holder, Saint, is currently going through the list making eBay second chance offers. However, because they take an awful lot of time and effort to deal with, we’re only allowing so many before we rerun the auction.

I’m seeing a couple of comments here along the lines of “Oh, I made a bid and I would have totally paid!“. Needless to say I’m a bit sceptical, but if that’s true, feel free to contact Saint at the email address here, and tell him what your eBay username and bid amount was! If none of the top ten bidders pay up, then the socks will be offered to the person who makes the highest legitimate bid by email to Saint. Every bidder below the paying bidder will get a free copy of VVVVVV.

(if Saint doesn’t hear from anyone, then he’ll rerun the auction instead.)

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The Trophy

Posted in VVVVVV

Sorry for the lack of context in the last post! I’m currently out in LA attending Indiecade. I was so exhausted when I got back to the hotel last night that I couldn’t think of anything else to post 🙂 Actually, I still don’t have the words. But here’s a picture of what I was so excited about:

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