Archive for the 'VVVVVV' Category


Over the last couple of days, my flatmate increpare made a cool little VVVVVV inspired puzzle game, called MMMMMM. Check it out!




This is a guest post by Souleye, the musician from VVVVVV! He’s just released a new project and wanted to tell you about it.

Hello there, esteemed gamers!

Today, January 10, at 22:22:22, I’m releasing my CD called Adventure. You might wonder why I called it that, and why I’m releasing it at a specific time and date.

Let me first tell you this: It’s about two years since I last posted on the front page of Terry’s blog, just when VVVVVV was released. But VVVVVV remains present and on the top of my mind every single day nevertheless. I’ll always bear it close to my heart.

It’s not hard to see why. Ever since VVVVVV came out, my life has changed. I’ve quit my normal dayjob and started working on things that I think are creative and really fun, and I’m hoping to do so in the future too. My life is now a free-flow of imagination and creativity.

The support for me and my music is great, with people daily encouraging me. It feels weird at times, but this is something I like to do, and I’m well on my path of becoming the kind of composer I want to be, constantly evolving into something even better.

Along the way I learn about so much more than just about making music, but everything rests on the nice gamers and fans who enjoy my music, and without you supporting me, nothing would be possible at all.

So I am very thankful towards the circumstances that led me here. Now, it’s enabled me to go to GDC in March, and meet up with people from around the world that I would never get to meet otherwise.

Exciting times indeed!

So, about Adventure then?

This CD contains remixes of several VVVVVV songs that were remixed for what will be in the next DLC pack in the rhythm game Pulsen, some remixes that I did for other people, such as Danny Baranowsky, Chris Geehan, Mattias HÁ¤ggstrÁ¶m-Gerdt, Gryzor87 and Jonathan Holmes. All fantastic people in their own way.

There’s also my orchestral Zelda 2 remix. I then top the album off with something secret and some lengthy liner notes, for those who wants to dig in and know everything about everything.

The release timing of 22:22:22 is a reference to… Well I think I’ll leave that one to your imagination, but why did I call it Adventure? Because for me, my life has really turned into one, so far! And hopefully it’ll continue to be one into the future.

Thanks for listening to me, I greatly appreciate it!

– Magnus

My site:
My twitter:



VVVVVV is now available for the Nintendo 3DS!


VVVVVV launches for the 3DS next week

Merry Christmas, everyone! I have a small bit of VVVVVV related news to share: the 3DS version of the game is finished, and is going to launch next Thursday the 29th on the US eShop!

I’m really happy with how this port came together – Nicalis did an amazing job with it. The game feels fantastic to play on the 3DS.

– We were hoping to launch in both the US and Europe simultaneously, but unfortunately there were hold ups with getting a rating from PEGI. So sadly, we’re gonna have to wait till the new year to launch in Europe.
– The game’s gonna cost $7.99 on 3DS.
– Just a reminder that you can currently get the PC version for as little as $1.24 on steam, or for $5.33 as part of a bundle of 12 amazing indie games!


VVVVVV 3DS at Minecon

It’s been a while since I gave an update on the 3DS version of VVVVVV, but we have some news – Nicalis submitted it to Nintendo a few days ago. Which means it’ll probably be out within a couple of weeks, fingers crossed!

I’m currently in Las Vegas, at Minecon with my game At a Distance. As it happened, there was an empty kiosk right next to me, so I cheekily asked if I could use it for VVVVVV 3DS. They were pretty awesome about it, even going so far as to print a banner 😀

Having a lot of fun out here! Will post something about it when I get back next week.


Featured VVVVVV Level: “Deja Verdigris” by Ciolf

Here’s another short level I thought was cool. Ciolf’s Deja Verdigris is built around the idea of repeating the same rooms over and over again, adding some small thing to it with each iteration.

It’s tough, but not just for the sake of being tough – here the build up of difficulty across the loops is integral to the concept, setting you up for a final difficult challenge that you’ve been preparing for. Having multiple loops starting from scratch also results in the level having a really nice rollercoaster difficulty curve – something that can be hard to do well, and works great here.

(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv


Featured VVVVVV level: “CCCCCCCCCC Retold” by Whirligig

Whirligig’s CCCCCCCCCC is an incredibly cool little game that you should definitely check out if you haven’t already played it – Whirligig bills it as a demake-slash-sequel to VVVVVV, but really, it’s very much its own thing with its own ideas.

CCCCCCCCCC Retold is a re-imagining of that game as a VVVVVV level. I was expecting a pretty straight conversion, but it’s actually very different – while lots of the basic structural ideas remain (the story, the zones), the content itself is all new. It’s huge too – probably the biggest player level since Dimension 333333.

In places it’s way too tough for it’s own good – one of its 10 stages is a mandatory Vini Vidi Vici style challenge – but on the whole, the difficulty is pretty reasonable – easier overall than some other levels I’ve featured.

(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv


Designing to reveal the nature of the universe

This is a really fantastic talk from this year’s Indiecade by Jonathan Blow and Marc Ten Bosch. In it, they talk about a particular approach to design shared by Braid, Miegakure, the Witness, and VVVVVV, with lots of examples from all four games. Very worth watching!


VVVVVV coming to 3DS, published by Nicalis

Hey all! I’m currently out in Indiecade, where for the first time, I met Tyrone Rodriguez of Nicalis in person. We decided it was a good time to announce something we’ve been working on! Here’s Nicalis’ press release:

Nicalis To Publish Terry Cavanagh’s VVVVVV on 3DS eShop

October 6th, 2011 – Nicalis, Inc., developer and publisher of independently awesome video games is VVVVVVery excited to announce a publishing agreement with Terry Cavanagh for VVVVVV on the Nintendo 3DS eShop. VVVVVV features the same amazingly retro gameplay, aesthetic and chiptune music (by Swedish musician, Magnus PÁ¥lsson), but now in 3D and on the go with your 3DS. Attendees of Indiecade in Culver City, California can play a near-complete preview VVVVVVersion for the first time on 3DS! Just find Terry Cavanagh or Tyrone Rodriguez and ask them to play!

Released in late 2010 for PC, VVVVVV is a 2D action-platformer deeply rooted in the days of 8-bit gaming with incredibly challenging gameplay and secrets. In VVVVVV, you play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s crew–all of whose names begin with the letter V.

Now 3DS owners can experience the critically acclaimed game in 3D, anywhere. When asked for an obligatory quote, Terry Cavanagh said, “I’m VVVVVVery excited about it! This is the first time anything I’ve made has been on a console.”

VVVVVV 3DS Features:
Open-world environment with six unique levels
20 Trinkets to locate and collect
Full 3D awesomeness integrated into the retro-looking art style
– Dual screen functionality with a real-time map!
– Music by Magnus PÁ¥lsson
– New Featured Levels
– Future content updates

VVVVVV continues Nicalis’ partnerships with highly talented and super-awesome independent developers. Previously Nicalis has teamed up with Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky) and NIGORO (La-Mulana). Now Terry Cavanagh’s incredible VVVVVV, too, will make the jump–er, flip–to console.

About Nicalis, Inc.
Based in Southern California, Nicalis, Inc. is an independent developer and digital publisher with a proven track record for developing well-polished games with library of highly-acclaimed products for mobile. Founded in 2007, Nicalis continually seeks to enhance, and improve the quality of video games throughout the game industry. Nicalis, Inc. is committed to developing wildly creative and endlessly entertaining games that just happen to be affordable. Nicalis, Inc. is also developing NightSky (portable downloads), has completed development on Cave Story 3D (for the Nintendo 3DS) and is publishing La-Mulana (WiiWare). More information on Nicalis can be found via the Internet at and

About Terry Cavanagh
Terry Cavanagh–not to be confused with the World’s Most Dangerous Accordion Player or a Canadian politician–is an award-winning independent game designer, and nice guy. Born in an undisclosed year in an undisclosed village deep inside of Ireland, Terry began laboriously toiling away at game development during a very early age with the Commodore 64 and BASIC.
VVVVVV Website:

Since then Terry has moved on to develop a number of lauded and heavily anticipated games including Don’t Look Back, Self Destruct and the forth-coming At a Distance and Nexus City.

In 2010, Cavanagh teamed up with Swedish musician, Magnus “Souleye” Palsson to create the critically acclaimed and highly successful game, VVVVVV, which has a VVVVVVersion for release in late 2011 on the Nintendo 3DS

Terry’s main focus has been creating minimal, concept-driven games.

© 2011 Nicalis, Inc
© 2011 Terry Cavanagh
All other trademarks are the property of their respective owners.


Featured VVVVVV level: “Quantum Tunnel” by Martze

Quantum Tunnel” is a new level by Martze, creator of the previously featured level “Soul Searching“. While that level briefly touched on a room duality idea, this level explores the idea in much, much more detail, using a long 20×2 sized world to combine warp lines and world wrapping in a very clever way.

This is the sort of VVVVVV level I really love to see – succinctly designed, light hearted and imaginative, more interested in exploring cool ideas than presenting you with difficult challenges. Highly recommended.

(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv


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