Super Hexagon
I’m pleased to present Super Hexagon, my first ever iPhone/iPad game! The game’s just gone live in Europe, and should be available in America by midnight.
I’m pleased to present Super Hexagon, my first ever iPhone/iPad game! The game’s just gone live in Europe, and should be available in America by midnight.
This weekend is Pirate Kart V, a very special creative endeavour where people from all over the world attempt to make as many games as possible in 48 hours. (We’re already up to 363!)
I started this little game this morning, intending it as a warm up – but it got a little bit out of hand…
ChatChat is a game about being a cat, and talking to other cats.
Features graphics by Hayden Scott-Baron!
Edit: The version on Kongregate is a HTML5 port created in 2021, by ClayLoam! You can also play it here:
A short game my flatmate Increpare and I made this week.
At a Distance is now complete, and available to download for free, for Windows and Mac.
I’m really proud of this game. Hope you enjoy it!
32 CommentsKlik of the Month 50 is a special occasion, and I wanted to make something special for it: so, I finished my first ever RPG! It ended up taking most of the day, many hours beyond the two hours allotted. It reuses a lot of assets from one of my many previous failed jam RPGs.
Thanks to Josh Whelchel and Kevin MacLeod for the music!
This is one of two games I worked on at last weekend’s big game jam here in Cambridge – it’s a collaboration with Stephen Lavelle, Jasper Byrne and Tom Morgan-Jones.
It’s kinda cool to see this finished, because I’ve had it hanging around in one form or another since last summer. Originally it was a KOTM game about an assassin who spent all his money on designer furniture, and it was called “Killing Spree”. (It was the game about interior decorating I was referring to here)
(As for the other jam game I worked on last weekend, I’ll talk about it very soon! It’s been a while since I posted anything, so I’ll try to catchup this weekend.)
57 CommentsAt the start of the year, burnt out after working six months on VVVVVV, I decided I wanted to try making a game a month for the rest of the year. That didn’t really work for me; I scrapped that approach in February, and I don’t think it’s something I’m likely to try next year either. Nevertheless, it’s been a very busy (if not productive) year for me – after counting up all the relevant folders on my hard disk, it appears I’ve worked on 54 games this year (so far!). Three of those I actually finished, and liked enough to add to the sidebar. Just over twenty I finished enough to post as “minigames”.
I think a couple of these games ended up being pretty interesting, so rather than bury them in the blog I thought I’d take a few of my favourite minigames from throughout the year, and bundle them together on the sidebar. Here they are:
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N.O.T.T.U.B. is a multiplayer game for as many players as you can find. Play Online (Newgrounds) (Original Post) |
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sumouse and KOZACHOK are twin games for two players. Download sumouse (Windows) (Original Post) Play KOZACHOK Online (Kongregate) (Original Post) |
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Going Forward is a game inspired by a job I had after college. Play Online (Original Post) |
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Bababada…urnuk is a collab with increpare. Play Online (Newgrounds) (Original Post) |
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memrrtiks, suashem is almost unplayable. Play Online (Kongregate) (Original Post) |
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Phobiaphobiaphobia is a game about phobias. Play Online (Kongregate) (Original Post) |
At last Saturday’s Klik of the Month, I started making a game about interior decorating. It ended up being too complex to finish in two hours, so in the last half hour I worked on something else in Unity. Then yesterday, at the regular Cambridge meetup I decided to polish it up a little – I’ve expanded the level, added some background music and given it a name:
Audio is important in this game. Best played downloaded, fullscreen, and with headphones.
Alternatively, you can play it in a browser if you have the Unity plugin installed: