Bridge

I’m at TIGJam UK! At the last one of these things I made eight games, but I’m not really interested in trying to break that record this time. Here’s a game I made yesterday:

It’s called Bridge. It was started at one of the three hour jams for the theme “audio only”.

I used a lot of creative commons photos in this one; I’ve put a full list after the jump.

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Level Complete!

VVVVVV is complete. You can now get it from its website https://thelettervsixtim.es/!

I apologise for how last minute this all was! I’ve just sent out the preorders to anyone who donated. If for any reason you haven’t gotten that, get in touch and I’ll sort you out.

I’ve just been told that the emails might have been marked as spam, since it got sent out to quite a few people. Be sure to check your spam filter, just in case!

I’d just like to remind you that if you like the soundtrack, Souleye is selling that separately on his own site here: https://www.souleye.se/

Want to talk about the game here? I recently added a forum!

Thanks for all the support and encouragement over the last few months. I hope you enjoy the game!

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BIGJam Collection 2009

Let’s recap! I worked on these eight games in Berlin at BIGJam 2009 as a personal challenge, to practice developing and prototyping faster. Be warned that they’re all very rough and unpolished!

The games are numbered in order of when development on them started. Two of the games (Deterministica and Bullfist) weren’t completed at the jam, and were instead completed in the week after the event.

Game #1: Airplane Adventures
Created on the flight over from Dublin to Berlin.
Play Online Here (Kongregate) (Original Post)
Game #2: The Baron’s Volcano Party
A collaboration with Increpare, Pichtaco and Kekskiller. For a three hour jam with the themes “Centipede”, “Voodoo”, “Herrensuppe” and “Speed”.
Play Online Here (Newgrounds) (Original Post)
Game #3: DAS PÁœZZELSPIELEN
Created on the Friday afternoon/Saturday morning of the jam. Featuring music by Kekskiller.
Play Online Here (Kongregate) (Original Post)
Game #4: Nun Squad
For a three hour jam with the theme “Concerned Nun Squad”. Perhaps surprisingly, this is the only Klik and Play game I made at the event!
Download Here (Original Post)
Game #5: Bullfist
A collab with Hayden Scott-Baron, Alex May and Battlerager, for a three hour jam with the themes “Communist Bull Rage” and “Random”. Finished after the event.
Play Online Here (Kongregate) (Original Post)
Game #6: Nanny ZERO
A collab with Increpare, created for a three hour jam with the theme “Reality TV”. This one’s made in C++ with Allegro.
Windows, OSX 10.5+ (intel), Source, (Original Post)
Game #7: Deterministica
My favourite game from the event 🙂 Starring Hayden Scott-Baron (Dock), Alex May (Haowan), Daniel Rosenfeld (C418), Robert Zetzsche (jstckr) and created with Stephen Lavelle (Increpare) and C418.
Play Online Here (Kongregate) (Original Post)
Game #8: Airplane Adventures 2: The Return
To round things off, I created this on the flight back from Berlin!
Play Online Here (Kongregate) (Original Post)
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Stop, Bullet Time

Bullet Time is my game for Mini Ludum Dare #9. It’s finished, and playable on Kongregate!

The game’s dead simple; the goal is to survive as long as you can. If things get too hectic, you can activate Bullet Time, which slows down enemy bullets long enough for you to navigate to safety. The highest rank is “Martha”, which requires you to survive for 3 whole minutes.

Making this reminded me of how much I enjoy shooters. I really should take a week out and make a more ambitious one at some point!

Here’s a video, courtesy of Tim!

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Don’t Look Back

[Play Don’t Look Back on Kongregate]

I’m proud to finally present Don’t Look Back, my very first game in flash! For the next week or so it’s available only on Kongregate, but after that I’ll provide a standalone version of the game here.

Being a flash game it doesn’t have a readme, so this seems like an appropriate place to say thanks to the people who helped me test it and gave me feedback during its development! I’d like to say a special thanks to Denis Cavanagh, Stephen Lavelle, Gregory Weir, Alex May, Josiah Tobin, disasterpiece, benzido, Tim W., zaphos, dock, Noyb, agj, Kian Bashiri, cactus, Annabelle Kennedy, Brandon McCartin, Ian Snyder, Porter, ozdy, lachhh, and finally, to Kongregate.

I hope you enjoy the game 🙂

[Edit 12th March] Don’t Look Back is now also available on this site!

[Play Don’t Look Back on distractionware]

[Download offline ZIP for Windows]
[Download offline DMG for Mac]

[Edit 26th March] To those of you looking for the soundtrack; you can find it here.

292 Comments

Transport Stories


Transport Stories is a 3-in-1 multipack with games made on all three possible forms of transport: Buses, Trains, and Luggage. The pack contains:

DRIVE THE TRAINS:
DRIVE THE TRAINS
What terrors lie in the minds of men?

MAVERICK BUS:
MAVERICK BUS has his own rules
MAVERICK BUS follows his own path
MAVERICK BUS doesn’t flip flop on one-way streets
MAVERICK BUS was created on a bus
What terrors lie in the minds of men?

UNATTENDED LUGGAGE:
WARNING: Do not leave luggage unattended.
Unattended items may be removed and destroyed.
What terrors lie in the minds of men?

Download Here
(Zip File, 21.9Mb)

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Never Opened

As usual, I totally overestimated the amount of work I’d be able to at the last minute… however, by scaling things back quite a bit from my original idea, I was able to come up with something to submit to TIGSource’s Commonplace Book competition! Here’s a link to the TIGSource thread.

It’s essentially just an arena shooter, using the backward-aiming mechanism that I’ve been meaning to use somewhere for ages. There’s a lot about the game that I’m not that happy with right now – I’m hoping to come back to it to give it a serious polish over the next few weeks – but one thing I’m really happy with is the boss that appears after you’ve beaten a certain number of enemies! I think it’s worth playing for that, if nothing else. (Believe it or not, I was originally planning on having seven bosses as well as all the “tower defence” stuff – dunno how that was gonna happen realistically…)

I should probably note here that I made this in Game Maker (as an experiment). I think it worked out quite well despite a few problems here and there (mostly with speed and getting collision to work properly); In fact I may use it again for something more serious! It saved me a lot of work, especially with setting things up in the early stages of development.

Controls: Press Z to shoot. You’ve got a limited supply of bullets, but your gun recharges after a few seconds if you stop shooting. You can also press X to quickly spin around while shooting, which can be quite useful but diminishes your supply of bullets more rapidly. The trick to doing well in this game is mastering the spin move (especially for the boss! 😉 ).

[Download here, Contest Version]
(Zip File, 1.7Mb)

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